Forum Discussion
Daephene1
5 years agoSeasoned Ace
@halloweenchild I was just responding to your question as to why you would need toggles for an occult only pack... because some of us play a mixed-up combo of occult and family and realistic play and want to have some control over how they mix, or we want to play differently in different saves. I didn't mean to imply it was still a problem. I haven't had a vampire break-in for almost two years, and I don't use the door settings because that would require remembering they were there every time I switch households.
My honest personal opinion is that the original solution should have been the no trespassing option on the door. They should have done that first, and never nerfed the break-ins and such, instead of the nerfing and then a year or so later also adding the door settings. Whether a toggle or a settings options like the door or an in-game trigger before things will happen, giving the player a level of control over our level of interaction with pack features per save satisfies more customers which in the long run makes them more money. Player control is literally the only way to please everyone. So why they go for the nerfing instead is a head scratcher for me.
For spellcasters, I think the lot trait option would have been the perfect solution, so we could choose what parts of what worlds we wanted to see spellcasters in.
My honest personal opinion is that the original solution should have been the no trespassing option on the door. They should have done that first, and never nerfed the break-ins and such, instead of the nerfing and then a year or so later also adding the door settings. Whether a toggle or a settings options like the door or an in-game trigger before things will happen, giving the player a level of control over our level of interaction with pack features per save satisfies more customers which in the long run makes them more money. Player control is literally the only way to please everyone. So why they go for the nerfing instead is a head scratcher for me.
For spellcasters, I think the lot trait option would have been the perfect solution, so we could choose what parts of what worlds we wanted to see spellcasters in.