Forum Discussion
125 Replies
- halloweenchild135 years agoSeasoned Ace
"PreCiious;c-17773093" wrote:
"halloweenchild;c-17768235" wrote:
What you see with Spellcasters is the result of the nerfing of Vampires. Want to know how and why this started? Well it all started because the Guru's decided to make a pack solely dedicated to occults, aka the vampires. Where they would be properly fleshed out and not cramed in as a side feature to a bigger pack (ala Aliens and Mermaids.)
On paper, this was a perfect idea, that way people who wanted the life state and occult themes would be happy and people who didn't would also be happy. a guaranteed win-win situation. Or so they thought.
Turns out that people were unhappy with the gothic BB&CaS items being locked away in a pack dedicated for vampires, because how dare the Guru's try to please everybody.
So, as a result, realism players who hate occult type gameplay brought the pack for the decore items, so naturally, when the occult gameplay kicked in and started to add unlife to the game, the people who brought the pack but didn't want the main feature started to complain on here, Twitter, Facebook etc about suddenly having vampires in their game, when they didn't want them in the first place. Even going as far as to directly contact the Guru's directly to ask for a nerf, stating that the "occult gameplay was taking over normal gameplay", the Guru's eventually caved to the pressure and nerfed NPC vampire behaviour to a 00.01% chance of happening outside of the "tutorial" break-in at the start of nearly every new save.
To this day there are still people complaining about "excessive" vampire break-ins, IMHO they are either lying or are over exaggerating and mistaking a "break-in" for when vampire NPC's turn up at their sim's door-step of a night time for a random visit, which isn't technically a break-in, it's a neighbourhood interaction. There are a difference people! JFC, this topic still gets my goat.
Anyway, this is why Spellcatseres are so restrained, they're shackled to the Magic Realm and behaving like normal non-occult sims because the Guru's didn't want to deal with the "backlash" from realism players again (This also bounces back to Alien abductions being dialled down and Mermaids being so underdeveloped as well). I mean fair enough if you don't want supernatural elements/occult gameplay in your game, but when you buy a pack that has occult/supernatural themes or elements as it's the main selling feature, you don't have a right to complain about it, since you're the one who brought it, you have no one to blame but yourself, so suck it up.
Sorry, this topic just infuriates me. None of the occult gameplay lovers, that I know of, harass the devs over the decision to add more "normal" gameplay, but the moment there is even a lick of supernatural themes the Realism players just come marching out of the woodwork "reee-ing" at the top of their lungs.
Hm... Sounds a bit harsh... I personally didnt play the sims4 in 2017 or do i have the Vampire DLC installed yet, so i dont now for sure but blaming only the realism players for this debacel... alright then.
I mean we now how excessiv the Devs can programm certain stuff into the game, we just have to look at the n.a.p.s for an example. We now how intrusiv Celebs (and unrealistic) can be and i now how often i need a mod to fine tune stuff in the game because its waaaay to much to the point where it becomes annoying (death by murphy bed). In some areas they dont have the balance, you know the middle ground... its rather over the top or none at all... And i have a lot of tweaking mods that start with ''less...'', that do it much better then Maxis ever can... These modders find the balance but for some reason the devs dont?
I am sure there were/are people who cared about the occults but still thought it was too much, just like the phone calls or the visitors...
. I even watched a lets play where a sim got abducted by aliens 3times in a row just because-- Yeah just because... It was random...
And thats another thing... If i have a good vampire he shouldnt just randomly break in the second i dont play with him. Where is the personality...
(I dont even now if that happened, but its the sims 4 so i assume it did)
And there is no reasons why we dont have toggles for this... Its not just family players vs occult players. I am somewhere in between. And if i want an alien civilation where vampires are forbidden and killed or vice versa it should support my play style and my story through the options Menu. There was a reason why we had them in the Sims 3 and it was not just because to appeal to the family players who only cared about the items in an occult pack.
It may be harsh, but it's the truth. People who KNEW that they wouldn't be interested in the gameplay of Vampires brought the pack anyway because they wanted the CaS, B/B and the decore items. And when they discovered that the vampire gameplay was indeed a very active feature of a DEDICATED PACK got huffy and started to complain here on the forums and took to Twitter to pester the Gurus about "dialling down" vampire behaviour, which, might I remind you, they WILLINGLY brought/paid for. Seriously, they only have themselves to blame for their dumb decisions.
That being said, the Gurus also shoulder some of the blame for the current state of vampires, since they're the ones who caved and nerfed the autonomous vampire gameplay. Basically, because you can't nerf individual people's accounts, they had to release a blanket nerf. So those of us in the community who were happy with the gameplay got punished because a bunch of fools couldn't restrain themselves and skip out on a handful of items.
I do understand that there are many aspects of the sims that gets overplayed to the point of annoyance, such as frequent "fail" animations, like the murphy bed, vending machine, being electrocuted or sims just standing around admiring the scenery when in the middle of a task such as eating etc. But the issue surrounding vampires is that a CORE part of the gameplay was taken away because a bunch of people with no impulse control couldn't just "shut-it and deal." (which is a phrase that they often shout at occult players every time we complain about a supernatural feature being taken away.)
Heck, even to this day there are still some who complain about "extremely frequent" break-ins, istg they are either lying or are over exaggerating and mistaking a "break-in" for when vampire NPC's turn up at their sim's door-step of a night time for a random visit, which isn't technically a break-in, it's a neighbourhood interaction. There is a difference!
The best way to stop a vampire you've created from breaking-in is to not give them the "Eternally welcome" skill, seriously, it plays into the vampire's mythos. Once you invite them in, it gives them power over the dominion and they can come and go as they please. So don't invite them in. If you don't want vampires to visit full stop, don't have your sims talk about vampires, don't research the vampire lore at the computer, don't interact with vampire NPC's you see in the game. Seriously there are lots of ways to prevent frequent vampire visitations built into the pack, but people would much rather complain than actually do something about it.
I'll concede about aliens though, especially before they got nerfed (which is another rant in of itself, but I shall spare you because this replay is already long enough, lol.) But I only had frequent troubles with them when my sims were in the Scientist career, otherwise, they weren't in my game at all, unless my sim was unknowingly talking to a disguised alien. So for the most part, aliens are more than happy to leave sims alone. Trust me, in TS2 a sim would get abducted far more frequently just by using the telescope. I had the same sim get abducted maybe seven times in a row, on the seventh he came back with an extra passenger. - Loanet5 years agoSeasoned AceMy man one time got 'caught' being an alien. He's not an alien.
- This issue could be so easily Fixed with a toggle in the options menu, most of the realism players vs occult players drama could be solved with toggles tbh. I hope they add them at some point.
"Sheepiling;c-17773898" wrote:
"halloweenchild;c-17769484" wrote:
I don't know of many, if any, occult players who ask "WhO aSkEd FoR tHiS? every time a realistic pack is announced, yet that seems to be the question asked every time an occult/supernatural pack is announced.
This is why I've started to comment "If it ain't Werewolves I don't want it" on every realistic pack announcement. I'm lying because I actually like slice-of-life and fantasy content meshed together. But if they're just gonna keep coming at us every time we try to just enjoy occult content and give our feedback to the Simgurus for what we want with supernatural gameplay, then I'm just gonna start giving them back their own medicine.
If I have to start choosing one or the other in this feedback war because they can't understand that occult fans have been here in this franchise fandom since Sims 1, then I'll pick my team and I care way more about occults than I do about babies. I'm getting salty.
I Don't comment But I think It. Put a bunch of Packs in front of me and i can tell you If I wondered "Who asked of this?!" or not
Yes: I did Wonder*
No: I didn't wonder*
Strangerville: Yes
Eco Life Style : Yes
Snowy Escape No, I recall a lot of people asking for rock climbing, and a Snowy Mountainous world
Nifty knitting: Yes, I did wonder for a moment, but then I remembered a Thread about having more Hobbies, and Knitting being part of it... I just wish Cloth making was a part of it. getting a spinning wheel and make clothing. I didn't expect it to become this pack.
Star Wars: Journey to Batuu: YES
Tiny Living: Yes
Paranormal: Yes, now that I saw the trailer, I'm confused, I know I Wanted ghosts, to get an upgrade (Ghost Possessions). I know people wanted fortune telling, and a paranormal career/hobby. but the little ghost wisps, squishy balls of slime characters... who asked for them?
The thing is half of these packs, I truly don't understand why they exist.
and My answer is are these just fillers? Something to tie people over until they finish a "bigger project"- atreya335 years agoLegend
"Genkider;c-17774822" wrote:
This issue could be so easily Fixed with a toggle in the options menu, most of the realism players vs occult players drama could be solved with toggles tbh. I hope they add them at some point.
Exactly this. If players get a choice through options (fame system, NAP), lot traits (tiny living, paranormal stuff) or even objects (laundry day) then people can buy it and choose themselves if they want to use certain features or not. It would be so much better than toning down a feature for everyone. - sallycutecat5 years agoRising AceI can understand the complaints with Aliens in Get to Work. Someone may really want to follow their Sim to work or run a retail business, but don't want aliens. In this case I think a toggle would solve that. I'm still undecided about getting Get to Work. I really like the idea of the detective career and the retail and while I do like the aliens, I don't want the alien abductions. If there were an option to turn the abductions off, I would get it. For some people, they like the occults, but there's a feature they don't want. This is where a toggle would be handy.
However for packs like Vampires and Realm of Magic, these packs are about Vampires and spellcasters. They are the main theme and the packs don't offer any gameplay outside of these themes, so I don't know why someone who doesn't like vampires or magic would even buy it. It's just not right to buy a pack and then complain about the main theme of it just cause you don't like the theme. Those who buy it for the build/buy, but don't like the gameplay theme of the pack, have absolutely no right to complain. You buy the pack knowing it's main themes are something you don't want. You chose to buy it, it's on you.
I think it's a good idea that occults do get their own packs. Then people who want occults can have them, and those who don't, don't have it forced on them. It's ridiculous to complain about a pack that you can simply not buy. Really if someone doesn't like the theme of a pack they should just keep quiet and let others enjoy the pack. This can be said about any pack.
It seems to be that so many people expect every single pack to be catered to them personally and to be exactly what they want. Every pack released gets "no one wanted this" or "why don't you give us what we want". Just because you don't want it doesn't mean no one does. I don't think it's a case of realism vs occult players. These same comments are on packs with no occults. I'm pretty sure it's the same people commenting this on every pack release which makes me think it's people trolling who don't even play the game, or selfish, arrogant people who think the world should revolve around them. - sallycutecat5 years agoRising Ace
"Sheepiling;c-17773898" wrote:
"halloweenchild;c-17769484" wrote:
I don't know of many, if any, occult players who ask "WhO aSkEd FoR tHiS? every time a realistic pack is announced, yet that seems to be the question asked every time an occult/supernatural pack is announced.
This is why I've started to comment "If it ain't Werewolves I don't want it" on every realistic pack announcement. I'm lying because I actually like slice-of-life and fantasy content meshed together. But if they're just gonna keep coming at us every time we try to just enjoy occult content and give our feedback to the Simgurus for what we want with supernatural gameplay, then I'm just gonna start giving them back their own medicine.
But isn't that just as bad as what they're doing? And to someone who hasn't seen them do it, it looks like you're just whining that it's not what you personally want. I can say from experience that seeing this kind of thing on a pack you're super excited for is just annoying. I can understand you're frustrated with people complaining about packs you like, but you might want to be careful that you don't end up sounding just like those people. There are so many people out there who don't comment at all and they won't know the difference. - Loanet5 years agoSeasoned AcePeople complain about occults and as a result, Mermaids are... well, they're not very Mermadiac at all.
- Kathykins5 years agoSeasoned Ace
"Loanet;c-17775148" wrote:
People complain about occults and as a result, Mermaids are... well, they're not very Mermadiac at all.
True, but mersims don't show that they are mersims until you actually play them yourself. Or become friends with one, and simply ask if they are a mersim (and even then they can deny it). They are non-existant to anyone who don't want to deal with them. You never see their tail when they're swimming around in Sulani, unless you actively interact with at least one mersim.
I was very excited about mersims, but that quickly died down. Only use I have of their power, is the Aquatic Lure on fishing signs, and an occasional Song to get an inspired boost. That's basically all I feel mersims are good for. I've gone back to my trusty vamps, because they have some more interesting powers. "Genkider;c-17774822" wrote:
This issue could be so easily Fixed with a toggle in the options menu, most of the realism players vs occult players drama could be solved with toggles tbh. I hope they add them at some point.
I really don't understand why they haven't added toggles, they had them in 3. Surely it's much easier to just add a simple toggle than nerfing literally every occult in this game and cutting back their ideas and restricting their creativity on every occult pack to please completionists.
The complaining around vampires in game is pretty stupid but I think in a lot of cases it is totally valid like with aliens. Most people probably didn't buy the pack for them and a lot wouldn't want them, so just give us toggles so we can chose if we want them or not.
Also on the topic of s3 supernatural features that should return can they also let us change a sim into an occult in CAS again. It's very annoying how there's no way of turning a sim into an occult without going into game or creating a whole new sim.