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5 years ago
"Horrorgirl6;c-17460724" wrote:"Magnezone;c-17460616" wrote:"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.
If this game was made in the uk.The game would have a more UK feel.
Then why make Simlish specifically for the purpose of universalising everything and making it accessible to people regardless of what language they speak without the need for audio translations, only to then have all gameplay American-centric? You've kind of lost me there.
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