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- SEREFRAS5 years agoLegendMost of my crazy builds are beyond dollhouses.
Just check them out in the gallery as SEREFRAS. "Beardedgeek;c-17454631" wrote:
"Magnezone;c-17452909" wrote:
"LiELF;c-17452901" wrote:
I see where you're coming from, but preference is still a very big factor and functionality remains debatable. If someone isn't a builder and doesn't care at all about that aspect of the game, then moving lots and changing the world environment isn't going to mean anything to them. So it does actually come down to what the player wants from the world and from the game.
You see, this is the only thing I can give The Sims 4's worlds - convinience. You load up the game and it has everything you would ever need on a basic functional level from the get go. No need to add things. No need to build things if you won't want. And I can see why this would appeal to some people.
Exactly. That, plus the worlds just being more beautiful.
Too bad maxis' default builds aren't.- Beardedgeek725 years agoSeasoned Ace
"Magnezone;c-17457935" wrote:
"Beardedgeek;c-17454631" wrote:
"Magnezone;c-17452909" wrote:
"LiELF;c-17452901" wrote:
I see where you're coming from, but preference is still a very big factor and functionality remains debatable. If someone isn't a builder and doesn't care at all about that aspect of the game, then moving lots and changing the world environment isn't going to mean anything to them. So it does actually come down to what the player wants from the world and from the game.
You see, this is the only thing I can give The Sims 4's worlds - convinience. You load up the game and it has everything you would ever need on a basic functional level from the get go. No need to add things. No need to build things if you won't want. And I can see why this would appeal to some people.
Exactly. That, plus the worlds just being more beautiful.
Too bad maxis' default builds aren't.
Maxis' builds are weirdly... diverse.
A third is decent or better.
A third is weird but usabe.
A third is just broken and lack stuff or extremely badly placed stuff. Or all of the above. - I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world."Magnezone;c-17460616" wrote:
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
It does. It is like especially during quarantine I want some sort of escapism to be able to travel to other parts of the world with the Sims. Like just because I live here doesn't mean I want my game to represent only the rich parts of the country too.- Horrorgirl65 years agoSeasoned Ace
"Magnezone;c-17460616" wrote:
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.
If this game was made in the uk.The game would have a more UK feel. "Horrorgirl6;c-17460724" wrote:
"Magnezone;c-17460616" wrote:
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.
If this game was made in the uk.The game would have a more UK feel.
Then why make Simlish specifically for the purpose of universalising everything and making it accessible to people regardless of what language they speak without the need for audio translations, only to then have all gameplay American-centric? You've kind of lost me there.- Horrorgirl65 years agoSeasoned Ace
"Magnezone;c-17460811" wrote:
"Horrorgirl6;c-17460724" wrote:
"Magnezone;c-17460616" wrote:
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.
If this game was made in the uk.The game would have a more UK feel.
Then why make Simlish specifically for the purpose of universalising everything and making it accessible to people regardless of what language they speak without the need for audio translations, only to then have all gameplay American-centric? You've kind of lost me there.
The reason for simlish because it easier.Than translating from English to all the languages..Im confuse so are you saying? Since they sell it to different countries.Which most games do. It's weird for them to make it mostly American?They sell it to other countries because they get sales. "Horrorgirl6;c-17460909" wrote:
"Magnezone;c-17460811" wrote:
"Horrorgirl6;c-17460724" wrote:
"Magnezone;c-17460616" wrote:
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.
If this game was made in the uk.The game would have a more UK feel.
Then why make Simlish specifically for the purpose of universalising everything and making it accessible to people regardless of what language they speak without the need for audio translations, only to then have all gameplay American-centric? You've kind of lost me there.
The reason for simlish because it easier.Than translating from English to all the languages..Im confuse so are you saying? Since they sell it to different countries.Which most games do. It's weird for them to make it mostly American?They sell it to other countries because they get sales.
I think it is. Not all the Gurus were born in America. It is strange because they are trying to be inclusive as shared on on all their Twitter feeds so making it American only conflicts with their marketing of the game.
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