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4 years ago
"Beardedgeek;d-994825" wrote:
Typical, and most obvious example is "Survey Ocean Life", which also exists as a clickable option on buoys. That option need both to be renamed somehow, so there is no confusion, but it also need to be easier to realize what you should click on.
There are many such things in the game, where an aspiration goal is just very very badly explained. All of them needs to be looked over, IMHO.
I might have to disagree. Discovery is part of the fun, sometimes. If a player is told exactly what to do then that is a bit too much hand holding for a player like me. I never knew how to make the clown stop crying in TS1, I'm glad there was no instructions to throw out the clown painting.
I will agree there are too many repetitive things in gameplay in TS4 (things that accomplish the same thing) however, I wouldn't want word for word instructions that would thwart the fun of discovery of how to solve something.
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