Hey, community, So, in The Sims 1, there was a cheat called Map_edit. This allowed users to customize 'valid tiles' (squares which objects can be placed on) and 'invalid tiles' (squares that are of...
I'm really confused. If most of the structures and decorative objects that sit on the map outside of the buildable lots show up in Build/Buy after one has done the cheats to reveal debug and Live Edit objects, then how does the code treat this surrounding terrain. It has to be some type of lot but set up in a way as to where we cannot mess with it. But, I can easily mess with the entire world in TS2.