Forum Discussion
8 years ago
1. Making a Sims game without Create-A-World or a neighborhood editor of any kind. Playing in the same worlds over and over again (no matter how pretty they are) gets repetitive and dull after a while.
2. Making home game console and hot tubs DLC. They were base game items in TS2, they should stay base game items in all titles going forward.
3. Nearly four years in and we still can't recolor the freakin' ceilings. No, Boo. No.
4. Releasing the apartment expansion without giving the players the ability to build our own apartment buildings. You know you're wrong.
5. Having controllable pets in TS3, but not so much as letting us look at our pets' needs in the newest game. That's trifling.
6. Speaking of trifling, the painfully unbalanced emotion system. Happy boosts all positive and useful emotions and happy moodlet generators are EVERYWHERE, while negative emotions have no booster and are easily buried by positive emotions all the time. Never. Do. That. Again.
7. Giving us a useful memories system that we can use to make those negative emotions stronger and more common if we choose, but then taking it away and replacing it with some trifling, laggy, unusable screenshot manager. That's ghetto.
8. Having a two year wait between the release of our second supernatural lifestate and our third. Really? Really?! Half the reason a good chunk of the fanbase plays these games is for the supernatural sims...probably just as sizable a chunk as the people who play mostly with families over multiple generations. Seriously. What gives with shafting supernatural players?
9. Rushing the game out without key, iconic features like ghosts, pools, and Toddlers...and then, when you release pools, make us buy an expansion pack just for some diving platforms. Not diving boards, diving platforms. The dullest thing to watch a sim dive off of.
10. Too many stuff packs. Things that could have been in EP's or SP's were scooped out and doled out to us in stuff packs. The most egregious example is "My First Pet", which contains the small pets that should have been part of the main pets EP. Don't do that **** again.
11. Just generally ignoring builders. You take forever to get new building tools out. We still don't have rounded walls, any stairs besides straight stairs, indoor platforms, the ability to have different foundation heights on different parts of a lot...Come on, really, after doing such a good job on the basic room-building mechanics to crap out on the more advanced stuff...? Don't do that in the next game (if there is even going to be one)!
Well, that's my 11 cents...
2. Making home game console and hot tubs DLC. They were base game items in TS2, they should stay base game items in all titles going forward.
3. Nearly four years in and we still can't recolor the freakin' ceilings. No, Boo. No.
4. Releasing the apartment expansion without giving the players the ability to build our own apartment buildings. You know you're wrong.
5. Having controllable pets in TS3, but not so much as letting us look at our pets' needs in the newest game. That's trifling.
6. Speaking of trifling, the painfully unbalanced emotion system. Happy boosts all positive and useful emotions and happy moodlet generators are EVERYWHERE, while negative emotions have no booster and are easily buried by positive emotions all the time. Never. Do. That. Again.
7. Giving us a useful memories system that we can use to make those negative emotions stronger and more common if we choose, but then taking it away and replacing it with some trifling, laggy, unusable screenshot manager. That's ghetto.
8. Having a two year wait between the release of our second supernatural lifestate and our third. Really? Really?! Half the reason a good chunk of the fanbase plays these games is for the supernatural sims...probably just as sizable a chunk as the people who play mostly with families over multiple generations. Seriously. What gives with shafting supernatural players?
9. Rushing the game out without key, iconic features like ghosts, pools, and Toddlers...and then, when you release pools, make us buy an expansion pack just for some diving platforms. Not diving boards, diving platforms. The dullest thing to watch a sim dive off of.
10. Too many stuff packs. Things that could have been in EP's or SP's were scooped out and doled out to us in stuff packs. The most egregious example is "My First Pet", which contains the small pets that should have been part of the main pets EP. Don't do that **** again.
11. Just generally ignoring builders. You take forever to get new building tools out. We still don't have rounded walls, any stairs besides straight stairs, indoor platforms, the ability to have different foundation heights on different parts of a lot...Come on, really, after doing such a good job on the basic room-building mechanics to crap out on the more advanced stuff...? Don't do that in the next game (if there is even going to be one)!
Well, that's my 11 cents...