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Saneksemoo's avatar
8 years ago

Mistakes that shouldn't been repeated in The Sims Series

*Don't know a good opening to this thread* I believe the title is self-explanatory.

Mine:
If I were to be honest, I would love and have an open mind for online/multiplayer mode, but I personally think it shouldn't be the top priority and should only come at the end of singleplayer experience development because that needs vast improvement. Shouldn't also interfere and act a separate entity from the singleplayer experience and without locking items and features that feel like should belong in the singleplayer mode as well.

Yours:
- If the game isn't finished, its release should then be postponed.
- Regression and the absents of important elements (lack of terraforming tools, world editing cast, open world, tots, hip hop etc.)
- Where's the sandbox (apartment customization tools, pet controllability, toggles for things like supernatural) ?
- Bugs aren't handled well; aren't squashed enough (includes recyclement of broken systems); where are bug testers and quality assurance?
- New concepts defined as mechanics are programmed to be flawed (emotions and multitasking).
- Debatable, but graphics.
- Little drama and negative consequence than utopia regarding the world how acts upon within the mechanics that are beyond the control of the simmers.
- Lifestages: child almost adult alike, teens very adult-like (physique and psyche wise), debatable but barely difference between YA and adults, elders need something interesting.
- Production side (not necessary by order): 1) Providing & maintaining little to no communication between the players/simmers and gurus/developers; 2) Making contradicting statements and holes in the logic of the official's reasoning for their made decisions/choices. 3) Throwing past games (a.k.a. especially by those developers who worked on those are happen to be their own work) under the bus to give a good look or hide the flaws of the current-recent-new installment game of the series of the franchise.
- *Adding more and checking If I forgot any which likely I did*


On a side note, TS3:S was a catastrophe with its social media thing that was in people's throats. The Memory system was also horribly design.

67 Replies

  • "rambahadoer;c-16531345" wrote:
    @Cynna honestly i couldn’t have said it better city living is such a weird pack to me bc on one hand i love having my sims live in a apartment but on the other there aren’t any real ones and it’s not because of open world i mean ts2 had better apartments than late night with neighbours you could visit without a loading screen and a roommate system plus you could build your own so it wiuld never be the same but since city living is already here i donMt think they will add buildable apartments anymore sadly


    Yup.

    Though I highly favor San Myshuno, because I prefer city living, the City Living pack is one of the most egregious examples of an incomplete theme. They introduced apartments with a big marketing blitz only to back pedal and say, "Well, it really wasn't about apartments", or some such thing.

    It was ridiculous. No elevators, no shells, no lobbies, no ability to create different kinds of multi-family dwellings, not even an opportunity to customize the cold, empty communal spaces... The only thing that was consistent was the loading screens, just to go across the hall.

    Basically, what they sold was an illusion of something with no substance with the real features to follow, some day. Maybe.

    Maybe is the watchword of the TS4 era.
  • "alexandrea;c-16527454" wrote:
    "Destrx;c-16527171" wrote:
    Some of these might have already been said but here are mine...


    • The game feels underdone. Even with all of the current packs and expansions it feels some things are missing. I think it's slowly fixing itself but it's still sad to see a game with such large support levels and fan base get thrown under the bus for the sake of profit. As a fan of the series I'm not saying the game is bad - it just deserves more love and attention put into it.


    It always baffles me when people say this now even with all the SP's, GP's, and EP's we have. In what way does the game feel underdone to you??? :o


    I suppose it's just the level of predictability that the game has. In The Sims 2 and The Sims 3 things felt like more of a surprise; the game was fun to explore and mess around with and ironically, the Sims felt more varied as far as personality and interactions goes. Things look nicer and feel smoother in The Sims 4, and as I said, it is slowly getting better...but as a game in a long series of games, you just expect more out of the box by now, you know? Perhaps I'm just being an entitled fan. *shrugs*
  • LadyKyn's avatar
    LadyKyn
    Seasoned Ace
    8 years ago
    "alexandrea;c-16527454" wrote:


    It always baffles me when people say this now even with all the SP's, GP's, and EP's we have. In what way does the game feel underdone to you??? :o


    It kinda varies from person to person, since we all have a genuine opinion on the game that what may or may not be lacking other than certain obvious features. With most packs you either love it, hate it or feels it needs some more improvements, since DLC is there just to add more to your gameplay experience if you're interested in it. Like with Supernatural in 3 for me? Not my kind of gamestyle and I just thought it was an overall lackluster and boring pack where others praised it. Just wasn't for me.

    With the base game, it's the base game it should come with at least the basics or at least what's consider basic in consistency to previous games from one to another. Things like the burglar, fireman and police has been a base game feature and it's still missing. The game just wasn't ready for launch at the beginning. (Though I am happy simgurugrant confirmed the burglar has not been forgotten and is on their list of features to still implement back into the game).

    I've been having fun with the game than any other and enjoying the packs I have bought, but at the same time I get anxious in waiting for that one thing I really want back in it. I have no problem in being patient, but at the same time I don't wanna feel like I waited for nothing.
  • "Cynna;c-16531084" wrote:


    Totally in my own opinion, the problem with TS4 is that it tends not to complete themes and details. Except for Vampires, every single theme that TS4 has ever tackled has been split into pieces in order to be sold in some further undisclosed pack.

    For me, this is the biggest problem. They sold a pack called Kids Room Stuff and neglected to add a highly requested thing often found in children's rooms -- bunk beds.

    The Seasons EP is adding pool parties. However, it looks like we'll be waiting how much longer for things like slides, pool floats, diving boards, and pool games such as Marco Polo, volleyball, and breath-holding contests.

    The traditional pets pack was broken into cats and dogs only. How much longer before the theme will be completed with birds? Reptiles? Horses?

    Apartments were released with City Living. They were touted as such a big deal. Still, the game was released without functional elevators, and apartments can not be custom built by the player. Apartment buildings do not actually exist in TS4. There are floating lots with the illusion of building built around them. Sims can't climb the steps out front, or enter the lobby, none of that. It's all an illusion. We're still waiting for the real deal so that we can add those to other worlds.



    Spot on! It's as if they have been cutting corners. Sims 2 had so many features to let you customize apartments. City living has so much potential.
  • "stilljustme2;c-16466501" wrote:
    "catitude5;c-16464087" wrote:
    If they do multiplayer, I'm out. I don't want other people in my game.


    If it's completely optional and if they don't lock content unless you play multiplayer (like they did with Simport) I'm okay with having it as an option for those who want it.


    I'm ok with options too. I just don't want it forced on me.
  • No!, Never try multiplayer again... There's a reason why online multiplayer games have minimal NPCs that lack intelligence and often do virtually nothing, and it is that reason that will kill the sims.
  • I have very mixed emotions about the sims 4. I sticked with the sims 4 ever since it was released because of the ease with witch sims could interact and communicate with each other.In the sims 3 it was a constant frustration to watch sims move around for an hour to find a place to have a group conversation, and then decide that it couldn't be done, even if there was plenty of room.
    Unfortunately everything in the sims 4 is that easy. Writing a book in an hour, really?
    On the other hand I'm a big fan of sims multitasking witch makes things even more easy.

    An other frustration in the sims 3 was getting invited, driving for six hours to get there only to find that nobody is home. In the sims 4 there is still nobody home but at least it isn't an entire day wasted. I fell in love with the open world of sims 3 but I got irritated by it as well. Sims 4 gives us a compromise with small explorable pieces in stead of one giant one. (although there doesn't seem to be much to explore). That might have worked for me but why, WHY can't we build or own? Of all the sims games sims 4 is the least adjustable one and that bothers me greatly. For me makeability has always been the greatest attraction of the sims and now that seems to be sacrificed for looks. No CAS,no world builder,no building your own apartments. The city is beautiful but I would gladly settle for less good looking but more being able to build my own thing.

    I actually like the emotions in sims 4. It gives me much pleasure to watch sims faces when they talk to each other. I even like the walks, but why are some of them so incredibly slow? Even at full speed it takes for ever to walk out of a neighborhood when a sim has to pee. It seems to me that playability is considered less important than the way things look. But at the same time objects, especially in base game are crude and ugly. Some look like the high poly lod is missing all together.
    Now I do prefer playing games that look good but there has to be some substance as well and after playing the sims 4 for a long time now I get more and more annoyed by the fact that everything seems to be just about looks. When you choose a character trait you may get an other line to use in conversations or maybe your sim may get to take a "lazy" nap in stead of just a nap or something like that but it is just different words, it doesn't change a thing.
    It seems to me that there isn't really any gameplay that is connected solely to a specific character trait. There is just the illusion of difference and that just isn't enough.

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