"GrumpyGlowfish;c-18123252" wrote:
But besides that, I still wish the world had more lots. The old "it's a GP, and other occults didn't get bigger worlds" argument doesn't fly with me because I was never happy with those being so small either, although I guess Vampires can be forgiven because it was the first GP to even introduce a residential world. We've been conditioned to think of five lots as an acceptable standard when it should be the bare minimum. I'm not a game designer, so maybe someone could enlighten me, but is adding just a few more lots really that difficult and/or time-consuming? They might as well leave them empty for us to build on if they don't want to do it themselves, most of the pre-built houses suck anyway, but it would make it so much easier for players to build up the societies they want in a given world without having to resettle half of their families to other too small worlds, going completely without public lots, or both.
I have wondered the same thing before. Why do they make the world small, and why can't we add lots like we have been doing in past sims games for so long? I am not a game developer, so I can only guess, and I wonder if anyone has better insight on this. But I have pondered if it may have something to do with how they designed 4 with an open neighborhood but closed lots. So in order to place a lot in Sims 2, there was no neighborhood, so no problem, then in Sims 3, everything was open, so easy again. Plus the games used to be designed with creating your world in mind from the start. But in 4, the neighborhood isn't even actually fully open. It is a neighborhood with one open lot. I think you are actually loading the neighborhood with that lot as a playable extension. So each lot is really the neighborhood, with a different extension attached. If so, I am guessing it takes longer to actually make a lot, because they have to rework the neighborhood for each lot.
This is just a theory obviously. I think most people know by now that Sims 4 was initially made to be an online game, and they scrapped that towards the end. So it doesn't help that the game wasn't made with editing the world in mind like past games. If they hadn't gone that annoying route in the first place we probably would have had the ability to place lots and edit the world.
So yeah, I just assume that placing a lot is more involved than in past games which is why they don't do as many on a game pack, and the only way they could allow us to do it in game would be to redesign the whole system.If it doesn't have something to do with being more time consuming than it would be extremely disappointing.
It bugs me when people say we have plenty of lots now with multiple worlds. That may be so if what you play is sims who all live in the city or suburbia. But lots without paved roads, or even NO roads are extremely limited.