Forum Discussion
pandacookiesims
12 months agoRising Adventurer
"EgonVM;c-18343980" wrote:
One thing is for sure here: direct references to alcoholic drinks will never be added (age rating and all that). I'd hate that myself too though (don't ask me why).
Plus, I don't get the idea of retail lot traits either. The slots are limited already (3), and you'll have to consider everything from the past and in the future. If it is to have those events happen automatically when a sim is not owning the store, then sure, I get it then. For now, the flexibility of those retail stores (you don't have to choose what type it is and then be restricted, but you can just sell anything) is great for me. Grocery stores, bakers, potion stores, everything store...
I agree, an overhaul for retail stores would be great. However, new lot traits exclusively for retail stores I'm not on board with unfortunately. Otherwise, you'll have to search lot traits amongst the retail-exclusive ones that aren't available for the current lot and be bumped back up once you equip a lot trait.
The suggestion for specific retail lot traits could also be turned into challenges, since you can add as many as you want. However, the idea of having a specialized store was to allow for specific events, situations, and gigs to be triggered based on the store type. An example of the new system would be, the baking skill would correspond with a bakery specific store trait and offer baking related events, situations, and gigs for that store type. I think an everything store that could trigger any type of event, situation, or gig would overload the player.
But yes, I see the point you made in reference to the baking skill recipe adjustments.
Additionally, since so much cultural diversity is being added by various expansions, skills, activities, and hobbies should be updated and improved to enhance culture specific gameplay. Hence the flower arranging and Ikebana cross over idea. Jungle Adventure has a South American theme and many countries in South America are known for coffee beans, tropical fruits, and foliage crafting activities. Snowy Escape has an East Asian theme and many Asian cultures give importance to flowers, tea leaves, and martial art activities.
And several of the worlds are waterfront or coastal world types, but don't expand much on fishing activities, water sports, and aquatic animals. The snorkeling and dolphin interaction is nice, but there should be more diversity such as whales, sharks, manta rays, and other saltwater aquatic animals. Additionally, freshwater fishing spots should spawn animals to interact with such as river otters, beavers, and so on.
Aside from water vehicles like the aqua zip, more water related activities should be added such as: beach volleyball, cruise ships, and gondola rides.
Yeah, I imagine the more squeamish players don't want to butcher their animals, but people from rural areas would totally relate to that feature. I mean, who sends meat in the post?
Some skills are over - simplified in the game. Considering the average expansion cost $40, EA doesn't need to hold back on gameplay. Like, when I got horse ranch, I thought you'd actually be able to make a vineyard to grow grapes in order to make nectar. However, you use regular fruits for most recipes and grape harvestables don't even grow on a vine.
And there are lots of outdoor plants added with some of the packs, but none of them produce harvestable fruits or flowers. For instance, there is a plant called jalapa from the jungle adventure pack. This plant, known as Marvel of Peru or Four O'clock flower, is edible, medicinal, and can be used to make dyes. However, in - game, it is a decoration. There is a banana plant from JA that doesn't grow bananas, and a bunch of edible flowers from the base game that are only decoration.
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