Forum Discussion
- Peapod79New SpectatorI love Carl. Thanks for posting this.
I agree with him and I'd like to see those traits that we do have that do nothing, do more of something. Adding more traits won't help anything if what we already have is broken or useless. I'd love to see TS4 do a traits over haul and make them more relevant. I'd go back and revisit some traits I've already tried and it would be like a whole new game. I think this game really needs this. They hinted around that they were thinking about it if that survey we did at the beginning of the year was any indication of a plan forward with them. - Good points. Traits also need a low medium or high setting too. You're actively battling some of your sims issues multiple times a day which is a bit excessive. Maybe have a setting for how frequently a given trait actually influences behavior. Like do we really need to be demon possessed level OCD every day about the traits?
- OldeSimsFanNew TravelerThank you for posting the video! Nothing like some hard numbers to clarify and proove what we've been saying all along, roughly half the traits and those we do have do less than their predecessors. Step 1fix what we have, step 2 add more so we have enough to work with, both in the number to choose from and how many per sim - and not just the adults, children and teens are getting hosed on this. Step 3 wold be some sort of intensity system for both the old and the new. Sims 2 could do it, so no excuse for 4 not having it.
- Peapod79New Spectator
"Andyzhang2896;c-17470340" wrote:
"Camkat;c-17458512" wrote:
I love Carl. Thanks for posting this.
I agree with him and I'd like to see those traits that we do have that do nothing, do more of something. Adding more traits won't help anything if what we already have is broken or useless. I'd love to see TS4 do a traits over haul and make them more relevant. I'd go back and revisit some traits I've already tried and it would be like a whole new game. I think this game really needs this. They hinted around that they were thinking about it if that survey we did at the beginning of the year was any indication of a plan forward with them.
Which survey did you talk about? Is it the same one as the winter activity survey?
Yeah. The problem with this survey though, was that it surveyed too much and it allowed for us to literally say yes to everything. I'm sure some of it will not get looked at but I hope the aspirations and the personalities do get some attention. "Rosysimmer;c-17498592" wrote:
Possibly not on topic but, I think that your sim should develop traits based on what you make it do over time, and possibly even pass one of those traits onto their kids.
That's a wonderful idea! And you wouldn't find out what the trait is until they aged to child.- Maybe implement drawbacks and flaws?
- NetzspannungSeasoned NewcomerI would love more traits that have an impact on the mood of the Sims and what actions/interactions they perform and as mentioned in Carl's video, make them better or worse at something. A few examples to show what I mean:
Daredevil – First impulse is to seek out thrill and danger. E.g. standing on swings instead of sitting, running outside in thunderstorms and blizzards, challenging vampires to fights, using the rock climbing wall at the gym. Also should have unique romantic interactions like being able to attempt more daring interactions with little or no romance bar which may or may not succeed
Coward – Should actually not be able to do certain things out of fear like using the swingset or the rock climbing wall. In the presence of any supernaturals they should have a moodlet „sensing danger“, they are not able to extinguish fires because they run in fear and cannot be directed to return
Minimalist – this would be inspired by the TS3 ‚Can’t stand art‘ trait. Mainly, Sims are excluded from any positive moodlets regarding decoration and can even get a negative moodlet from rooms with too much decorations. But they do enjoy high-end usable objects
Technophobe – hate having and using computers or mobile phones. Some interactions can be completed without them (e.g. travelling by clicking on the map key, bills by using the mailbox), but if they have to use them they will have a random negative moodlet (sad, uncomfortable, embarrassed or angry) during and for a couple of hours after
Handy – quicker at learning handiness skill and rocket science skill and making upgrades and repairs. Any handiness action increases fun.
And perhaps other traits that are related to skills building and enjoyment like the wellness and photography skill
Frankly, I agree with Carl, it is too late into this iteration to make major changes to personalities, but adding traits that have an impact on behaviour could go a long way to making Sims feel more unique. - Hey I watched this video too on YouTube and I agree 100%.
"Camkat;c-17458512" wrote:
I love Carl. Thanks for posting this.
I agree with him and I'd like to see those traits that we do have that do nothing, do more of something. Adding more traits won't help anything if what we already have is broken or useless. I'd love to see TS4 do a traits over haul and make them more relevant. I'd go back and revisit some traits I've already tried and it would be like a whole new game. I think this game really needs this. They hinted around that they were thinking about it if that survey we did at the beginning of the year was any indication of a plan forward with them.
Which survey did you talk about? Is it the same one as the winter activity survey?- Would love more traits and ability to have more than 3 at a time, too hard to make sims different when there just aren't enough options or the ability to have more than 3
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