Forum Discussion
LiELF
6 years agoLegend
People forget that The Sims is still a game. I know that there are many players who don't want it to be and just want to play stories or dollhouse (and I don't mean that in a derogatory way, truly!) but it's actually sensible to keep including items or gameplay that has some kind of challenge because it's true to the roots of the series. In this case, oddly enough, it comes in the form of a bed. Murphy beds have always had a death chance, since Sims 2. In this version, the default Murphy bed is a 1 rating, which means it's the worst possible bed you can have. This includes a greater chance of it killing the Sim who uses it. As a gameplay object, the expectation is that you buy this high-risk bed with the assumption that it will be worked on to upgrade it until it is satisfactory, also working on improving your Sim's skill. Also, in reference to it as a "tiny house" object, it can sort of be looked at as a nod to how people in real life tend to design and build their tiny homes and furniture themselves. There's usually a lot of handiwork involved and trial and error. I personally think though, that the bed should have been mechanical, not electronic. But that's another argument.
I think the bed has potential to be used in storytelling gameplay as well. You can have your Sim start off by sleeping in a cheap, single bed, and put the Murphy bed in the yard (or a garage) as a craft project. As your Sim learns the handiness skill, they work on the bed, and when it's ready, they "upgrade" and sell their single. It would have been cool if there was a visual change in the bed, but we can't have it all.
Anyway, if they do end up re-tuning the Murphy bed, I hope it's a very minor adjustment. The deviant players keep getting kicked to the curb when nearly every new death comes with an unavoidable "easy" mode and takes over two days to set in and no guarantees. (Which is why they deserve their Murphy death.) I feel like the devs could work on that "happy medium" a little more. Past games were better at this. A risk was a risk and it didn't drag out to give the player excessive time to ignore until they chose to avoid it. It just happened. It was part of the challenge of playing an actual game.
I think the bed has potential to be used in storytelling gameplay as well. You can have your Sim start off by sleeping in a cheap, single bed, and put the Murphy bed in the yard (or a garage) as a craft project. As your Sim learns the handiness skill, they work on the bed, and when it's ready, they "upgrade" and sell their single. It would have been cool if there was a visual change in the bed, but we can't have it all.
Anyway, if they do end up re-tuning the Murphy bed, I hope it's a very minor adjustment. The deviant players keep getting kicked to the curb when nearly every new death comes with an unavoidable "easy" mode and takes over two days to set in and no guarantees. (Which is why they deserve their Murphy death.) I feel like the devs could work on that "happy medium" a little more. Past games were better at this. A risk was a risk and it didn't drag out to give the player excessive time to ignore until they chose to avoid it. It just happened. It was part of the challenge of playing an actual game.
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