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I'm playing this with my Star Wars sims, who live in a secret hidedout in the forest. The semi-open building in the backround is their workshop, so this lot has both the handyness and the outdoors theme covered:
For the "Visit a park" task I decorated a small clearing with an overall improvised look, more a secluded spot away from the main camp, where couples can go for some privacy, than an actual park. Other than the need for this new lot, all the tasks blended organically into regular gameplay.
Left to right Rose the technician (the man handyness sim, who also loves animals), Poe the pilot, Finn the soldier and Armitage the strategist/part-time engineer.
These four sims are close, but even so confessing to each other that they were hearing voices took some serious effort. I eventually decided to let Rose, the normally shyest of the group, perform this task.
I also figured that my sims would not be quite certain whether the spirit that is talking to them is benevolent or evil. But then, during breakfast of the second day, Armitage had a shower thought:
"You know what I'm thinking? That the whisper in the wind never differentiated between us. I'm First Order, Poe is Resistance, Finn changed from the first to the latter and Rose got tossed into the military from need, not her own ambition. But all those different backgrounds, let alone our clashing world views, don't mean ANYTHING to the ghostly voice. To it, mind-boggling as that sounds, we're all the same. It must be something entirely alien."
- rosemow30 days agoHero
It is great the way you are incorporating the activities of the event and the whisper of the wind into your gameplay style and Star Wars sims. It makes the event become a part of their ongoing story in your game 🙂
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