I'm all in for nectar variety, but I normally find any feature with more than 10-15 recipes overwhelming and I rarely bother to learn all about it. In my game I currently use a nectar making mod (by icemunmun?) which is very well done, except the aging is lacking. It makes nectar into something to make and drink, and I also sell it in retail stores. But it has no value for investors, and there is no point in storing those bottles in a cellar. The value increase over time will be a very much missed feature, recalling my sims storing them down deep into the ground such as level 3 basement, as I think value increased faster the deeper they were stored. Walking those stairs took a fair share of my gaming session, but I never saw it as wasted. It was an important part of the game of the nectar making household :)
In my game I have assigned certain nectar versions to most districts, seeing them as old traditions of worlds or Houses. I rarely use the eco fizzle juice thing as it mainly is making+drinking/selling and lacks the traditional aspects. So, nectar making will be very welcome in my game :) 10 versions + aging will make me happy enough.