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stockingfeet's avatar
8 years ago

negative Traits in game play

Does anyone play with the negative traits, be it for sims or lots?? and what is your game play like???? does anything interesting happen in your game???? is it more of a challenge ???
please post pics of things that happen because of the negative traits.
I don't yet. But I'm seriously thinking of making a couple, one who is a slob, the other with a neat trait, in a house that is grungy with earth quakes.
please share your experiences in your game play.

58 Replies

  • I try to give my Sims at least 1 negative trait, it's rare that a Sim of mine will have all positive traits. I use all negative traits for a Sim much more. When it comes to lot traits I don't really try to balance the good and bad traits, I just use whichever I feel suit my family best.
  • userafw's avatar
    userafw
    Seasoned Ace
    8 years ago
    My favorite is to use the Good trait with the Lazy and Slob traits. The result is a Sim that means well, but doesn't exercise or clean. (Kind of like someone I personally know.) Another favorite is Loner, Bookworm, and Computer Whiz. I also like to combine the Snob and Squeamish traits. The Glutton and Foodie and Snob traits go well together for the Critic profession.
    Evil, Mean, and Hot-headed go well together also.
  • I have a habit of making nice sims. During CAS, they look happy and are smiling, so I feel guilty making them a plumhole. LOL
    I did make a bratty child once. I think I'm going to experiment with some mean sims. One time I made a grouchy old man. LOL
    I seldom played that sim. But its time to mix things up.

    how many traits can you choose in Sims 4??
  • I always tend to make fairly good Sims on the whole, with neutral/good traits. Occasionally in Sims 3 I'd make a Sim "neurotic" or "absent-minded", but that was as far as it went. I usually make partners different to each other, but with maybe one trait in common. Obviously by neutral traits I mean the skill-based ones, or stuff like "loves the outdoors".
    I suppose what I get from it is that my Sims might start off being similar, but I then see how their lives pan out (eg number of kids, their careers, general life events). I think it also ties in to the fact that I tend to be a "family" Simmer, in that I start off with a married couple and get them to have loads of kids.

    You can choose 3 traits in CAS, but can earn more through gameplay (you get a 'bonus' trait when you choose the aspiration, plus another one when you achieve that aspiration, for example). If you raise a kid from birth, they can earn loads more. I played one family under the "long" lifespan, and the daughter managed to achieve all the childhood aspirations, plus she'd had the time to max all the toddler skills...
  • Personally i really miss a mandatory weakness.
    Three traits and one mandatory weakness would be great. Also make them actually matter (half of the negative traits are pontless (like clumsy)).
  • "Lucy_Henley;c-16477547" wrote:
    I always tend to make fairly good Sims on the whole, with neutral/good traits. Occasionally in Sims 3 I'd make a Sim "neurotic" or "absent-minded", but that was as far as it went. I usually make partners different to each other, but with maybe one trait in common. Obviously by neutral traits I mean the skill-based ones, or stuff like "loves the outdoors".
    I suppose what I get from it is that my Sims might start off being similar, but I then see how their lives pan out (eg number of kids, their careers, general life events). I think it also ties in to the fact that I tend to be a "family" Simmer, in that I start off with a married couple and get them to have loads of kids.

    You can choose 3 traits in CAS, but can earn more through gameplay (you get a 'bonus' trait when you choose the aspiration, plus another one when you achieve that aspiration, for example). If you raise a kid from birth, they can earn loads more. I played one family under the "long" lifespan, and the daughter managed to achieve all the childhood aspirations, plus she'd had the time to max all the toddler skills...


    thanks ! :) I didn't get a chance to make a mean sim last night, so hopefully, tonight is the night to stir up some trouble with my sims. LOL
  • @Scorpina2009
    When I first started playing the Sims 4 I'd only make good happy sims. I actually used the cheerful trait on most of them for awhile which is kind of funny to me now. Then I'd work on getting them ahead and aspirations mainly. I think the first sim I tried to make evil with another negative trait was eye opening fun. I went through the mischief aspiration with them and was really rooting for them the whole time lol.
    I also use to buy them all the traits to make them perfect.. but I don't do that as much now. I usually avoid also making them tension and embarrassment free at this point also. I kind of do think it's funny how the way I played the past sims games I've played has broadened to include other character types.
    I've always been a deviant player (at times).. but really never embraced playing a deviant or character flawed(?) sim till now.
  • A friend of mine made ALL of his sims a Cancer in TS2 - because they would all be the same. I remember thinking how boring that would be. I guess we all like to play it our own way I like to mix it up sometimes. I made the Odd Couple in 2, I thought it was so funny when the slobby one (Oscar?) tried to hug Felix and Felix turned his nose up and shook his head and arms like "no way!!! I don't want you touching me!"

    That was fun.

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