3 years ago
neighborhood stories - will there be no global toggle?
I don't want to complain if I'm just misunderstanding, but as far as I can tell, there are so far no toggles relating to the new neighborhood stories system, but there will be later (kinda feels like beta testing, but ok...):
This part leaves me confused as to whether there will be a global toggle at all or just toggles relating to specifics (all or only some?):
Like why not just do the rich gameplay settings AND have a global toggle option? There are people who play rotational saves who, based on how I am perceiving this, are going to have to just toggle everything off one by one and/or click "no" on spammed phone prompts endlessly, which amounts to the same as a toggle for the whole system, doesn't it?
I hope I'm just misinterpreting because the way it comes across, it seems like you're presenting it as a false choice, like there's some reason it has to be layered controls or no global toggle, when it doesn't really have to be that way?
(Note: When I say global toggle, I'm referring to per save. Though I don't think it would hurt to consider something more global than that too. People already complain about phone spam and some people have very meticulously set up rotational saves. Saves they might have spent literal years on. And having to click "no" on phone spam prompts to ensure no unintended changes are made for people who are meticulous about their neighborhood setup, i.e. don't want to use this system to begin with, just sounds like a recipe for annoying your players into the Exit Game button.)
What’s Coming In The Future?
Let’s talk about the future of Neighborhood Stories by returning to the main goal: bring more life to Neighbor Sims that live outside the active household. In a future update, we will realize that goal more broadly with the following:
Life changes for all Neighbor Sims, with or without relationships in the active household. Just because my Sims don’t know anyone in a particular other household doesn’t mean that household isn’t also changing.
Gameplay settings to tune life changes Neighbor Sims can and cannot have.
Controls are layered, allowing a mix and match of rules down to individual households.
Neighborhood Stories settings are on a per-save basis.
This part leaves me confused as to whether there will be a global toggle at all or just toggles relating to specifics (all or only some?):
Those familiar with The Sims 3 are probably reminded of Story Progression. Both Story Progression and Neighborhood Stories allow Sims all over the game to experience life changes. However, I want to highlight two key differences:
Story Progression is one giant system that can only be turned on or off, leaving many players feeling like they must choose between a chaotic world and a boring one. Neighborhood Stories adds the rich gameplay settings I mentioned above, alleviating this issue while solving for the goal: you choose how Neighborhood Stories affects your game.
Like why not just do the rich gameplay settings AND have a global toggle option? There are people who play rotational saves who, based on how I am perceiving this, are going to have to just toggle everything off one by one and/or click "no" on spammed phone prompts endlessly, which amounts to the same as a toggle for the whole system, doesn't it?
I hope I'm just misinterpreting because the way it comes across, it seems like you're presenting it as a false choice, like there's some reason it has to be layered controls or no global toggle, when it doesn't really have to be that way?
(Note: When I say global toggle, I'm referring to per save. Though I don't think it would hurt to consider something more global than that too. People already complain about phone spam and some people have very meticulously set up rotational saves. Saves they might have spent literal years on. And having to click "no" on phone spam prompts to ensure no unintended changes are made for people who are meticulous about their neighborhood setup, i.e. don't want to use this system to begin with, just sounds like a recipe for annoying your players into the Exit Game button.)