5 years ago
Neighborhoods are claustrophobic
This might sound a bit of a weird complaint, but I was thinking about the segmented off instanced neighborhoods in this game and how they bug me and I realized it's actually a claustrophobic feeling. And I think the reason is probably because I have very little control over any of it and am just sort of stuck with it.
If you don't like the scenery of a neighborhood, you're stuck with it.
If you don't like the walkbys, you're stuck with it.
If you don't like the other houses, you could go through and redesign every single one, but you still can't change the backdrop, so I don't know that it's gonna make much of a difference.
In open world games, you can't finely control everything, but they are also open world. There's lot of space to roam around in. Here it's not open world, it's extremely precise and confined environments, but you're also stuck with what you've got. Short of never zooming the camera outside of your house, there's no sense of having your own space.
At the very least, it would be nice to have some semblance of control over walkbys.
If you don't like the scenery of a neighborhood, you're stuck with it.
If you don't like the walkbys, you're stuck with it.
If you don't like the other houses, you could go through and redesign every single one, but you still can't change the backdrop, so I don't know that it's gonna make much of a difference.
In open world games, you can't finely control everything, but they are also open world. There's lot of space to roam around in. Here it's not open world, it's extremely precise and confined environments, but you're also stuck with what you've got. Short of never zooming the camera outside of your house, there's no sense of having your own space.
At the very least, it would be nice to have some semblance of control over walkbys.