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Loanet's avatar
Loanet
New Adventurer
4 years ago

Nerf Burglars Before They Are Nerfed?

First of all, Burglars don't currently exist.

I know a lot of people want them though. And to be honest, I think they'd be interesting too. We have a Kleptomaniac trait and various criminal and bad guy careers. But you know what I know, in all my psychic psychicness? That if we get Burglars, people will start complaining that they are robbed too often just like they complain that they get too much of everything they wanted.

So basically, be careful what you wish for. Will we have Insurance?

40 Replies

  • "xamira99;c-17801536" wrote:
    TBH, I don't mind to have burglars or any other NPC or even "disasters" as long as we can toggle it either on/off or control the level of each occurrence. They could introduce the level from easy to hardcore. With this option, we can at least accommodate most of the Simmers preference.


    They need this for SO many things in the game IMO.

    Also, I'm glad there are no burglars in The Sims now. They used to annoy me sooooo much! I can see why people would miss them and want them in though, so I'm fine if they add them, just give us the option to turn them off.
  • RySBI's avatar
    RySBI
    Seasoned Newcomer
    4 years ago
    In previous games we generally had the option to add a burglar alarm onto lots effectively disabling the danger, so in my opinion anyone who feels they get burgled too often can just add an alarm. I have no doubt the devs would include this if they did add burglars.

    I’d reaaally like to see a playable active burglar career - I feel like that could be fun.
  • Maybe if the devs could format anything to work proper, this wouldn't be a problem. Sadly, judging by how badly Sharing is Caring has worked out, I don't know if they can. They seem to do very poorly at balancing anything.
    ...And, yes, I want burglars. But if they can't balance it to work properly, then it will be pointless.
  • The sharing is caring NAP could only be comparable to burglars if the burglars made all of your community lots non-functional by obsessively stealing all of the sinks.

    If they add burglars that way, hell fricking no.

    If they add burglars as little trash panda repomen who come to your lot, steal one object of value and leave, hell yes.
  • EmmaVane's avatar
    EmmaVane
    Seasoned Veteran
    4 years ago
    "NightwalkerArkanis;c-17801416" wrote:
    Can we have the option of the burglar sometimes being an actual Sim with that profession, or should it just be a NPC? And would Sims and Occult Sims (vampires and spellcasters) be allowed to deal with the thief? The police shows up, and the burglar lies drained on the porch (no idea what happend, officer...) or is an object. The freeze gun? Or should the thief be this unstoppable force (even for your high-ranked police Sim) that only NPC police can arrest?

    I'm torn about the idea. We'd need ways to protect ourselves. Locked doors, alarms, sign up for neighbourhood watch (pay $ and lessen the chance of having them appear), or dogs would serve as a deterrent (assuming you have one, which almost noone of my Sims does).

    I didn't mind them in Sims 1, but darn, that burglar who ignored my alarm, stole my newly bought televison for 3k, and then hightailed it while the police apparently were on a donut break. That stung.


    We should be able to fight them, freeze them, bespell them, set pets (or at least dogs) on them and keep them out/slow them down with electronic mean like alarms and trapping them in vaults etc.

    People will remember to buy the alarms once they get robbed, like remembering fire alarms only after the first fire.

    Honestly the stealing code is already there with Kleptos or the Reposim, just need to add the comedic burglar outfit, sneaky creeping walkstyle and police response.

    I would love if burglars were sims in the criminal career, or a new playable career type (such as heists from survey) and the same for the cops (GTW detective) if installed. It'd be nice to see my played cops showing up to catch my played criminal that tried to rob my played lawyer...
  • Erja888's avatar
    Erja888
    Rising Novice
    4 years ago
    I still remember the music that played when a burglar was going to rob you in the original "The Sims" game. It made me shiver sometimes - I have to admit that - but it gave the game some randomnes just like real life.
  • security alarms + dogs would help with the burglar issue.
    Also when I think of burglar; I think of Murder Burger. :O
  • First of all, burglars should have been in GTW, if not the base game.
    But there should be some sort of option to either lower, increase, or completely turn off the chance of burglary. I myself have never been robbed nor do i know anyone who has been, so idk how frequently it should happen. I mean that there should be a small chance every night or so to be robbed. A very small chance.
    Also an active, burglar career would be sooo much fun. This has actually given me the idea to try and make money by only stealing things (in TS4 of course, not irl!).
  • Loanet's avatar
    Loanet
    New Adventurer
    4 years ago
    With the release of Kits, I'm wondering if EA will make us pay $5 for burglar gameplay now.
  • "Loanet;c-17830063" wrote:
    With the release of Kits, I'm wondering if EA will make us pay $5 for burglar gameplay now.


    Of course. ;) As Graham said about stuff packs a long time ago, they were the catch all (my words) for things the EP or GP teams had no interest or maybe time to do, so they throw that stuff in stuff packs. I think Kits are left over scraps of stuff they held out from EPs or GPs or were holding for later packs and decided to get more money from it, when there is no room or budget to add those things in regular packs. It's my belief the three they just released were already created and held out from other packs....and decided to make packs (kits) out of stuff they should have released in bigger packs.

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