Forum Discussion
7 years ago
For those unaware, there is an entire game genre around randomly-generated dungeons known as "rogue-likes." Binding of Isaac is the most commonly well-known one as far as I know, and some other well-known ones are Nuclear Throne, Darkest Dungeon, and Faster Than Light. What these do is basically the developers created a system where each time you play a run of the game, the game will generate an entirely new and unique dungeon layout, dungeon rooms, dungeon enemies and dungeon drops. One run might be harder than another because your drops are terrible, and another run might be super easy because they're great.
This is something that's been done time and time again by various developers, and as I said, that's exactly why I suggested it as a possible solution to World Adventures repetitiveness. World Adventures dungeons were fun, but there was limited motivation to do it again after having completed it once or twice. Perhaps it's difficult to create the algorithm to generate dungeons at first, I don't know, but the point is it's a long-term time investment because that same system can be used again. Given how much they love recycling systems for this game, it'd be a good idea to create such a system.
IF this GP utilizes such a system, then I would suspect you basically find a temple, enter it, and then the layout of the temple is randomized in such a way that it has different rooms to explore and the rooms are either randomized with certain restrictions (traps cannot block a doorway, traps cannot dissect the room in half, treasure cannot block a doorway, treasure should only occur in X room types, a clear path from the entrance to the exit needs to exist, etc), or they've made a great number of preset room layouts that will be randomly picked and thrown at you. Binding of Isaac for example has familiar room layouts, but the enemies and the treasure of each room remain randomized.
That's why I'm saying I'd be curious what this GP has to offer if it truly has such a system, as that would address people's concerns that dungeons get boring and repetitive after you've visited one enough. It's true a $20 GP won't have the budget World Adventures had, but if it has a (good) dungeon generator, it can absolutely circumvent this. My only remaining concern then would be that I'd like to explore a temple in hopes of finding the Fountain of Youth or something and NOT $10,000 simoleons or some other material good we can get elsewhere. (or can get other items with similar functionality elsewhere)
This is something that's been done time and time again by various developers, and as I said, that's exactly why I suggested it as a possible solution to World Adventures repetitiveness. World Adventures dungeons were fun, but there was limited motivation to do it again after having completed it once or twice. Perhaps it's difficult to create the algorithm to generate dungeons at first, I don't know, but the point is it's a long-term time investment because that same system can be used again. Given how much they love recycling systems for this game, it'd be a good idea to create such a system.
IF this GP utilizes such a system, then I would suspect you basically find a temple, enter it, and then the layout of the temple is randomized in such a way that it has different rooms to explore and the rooms are either randomized with certain restrictions (traps cannot block a doorway, traps cannot dissect the room in half, treasure cannot block a doorway, treasure should only occur in X room types, a clear path from the entrance to the exit needs to exist, etc), or they've made a great number of preset room layouts that will be randomly picked and thrown at you. Binding of Isaac for example has familiar room layouts, but the enemies and the treasure of each room remain randomized.
That's why I'm saying I'd be curious what this GP has to offer if it truly has such a system, as that would address people's concerns that dungeons get boring and repetitive after you've visited one enough. It's true a $20 GP won't have the budget World Adventures had, but if it has a (good) dungeon generator, it can absolutely circumvent this. My only remaining concern then would be that I'd like to explore a temple in hopes of finding the Fountain of Youth or something and NOT $10,000 simoleons or some other material good we can get elsewhere. (or can get other items with similar functionality elsewhere)
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