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There were several promising ideas in there, though some sounded more like GP content than EP content. But here are my general ideas:
- Monarchy never interested me, and the word modern made it even worse. Historical monarchy would give me items worth using in historical game play, but modern monarchy doesn't make me want to jump up and down with joy.
- Van-life sounds fun, and I'd assume that has to come with cars? Still the entire idea sounded very GP-like. Not sure it would appeal to me.
- The kids camp sounded very GP like, an addition to parenthood and a non-existent school pack. Would probably buy on sale for more kids stuff, which we desperately need, especially clothes.
- The underwater world sounds like a mermaid GP. If done right it could expand on Sulani and be a good compliment, but mermaids never really interested me in the first place.
- Retro world - well I do love history, but the 80/90s perhaps not so much, also it's not that hard to create. GIve me good decades-kits instead or possibly SPs and I'm good.
- Cyber punk - looks cool but not my thing.
- I can't even remember the adventurous exploration. Sounds sort of cool, but we do have packs for foraging and outdoor living.
- Gritty City sounds a lot like a suggestion I made a while back for a really cool GP, and this was one of my favourites IF (and that is a major if) it comes with an update of the GTW Detective Career as well as a revamp of the Criminal career. Another must for me in a pack like that is consequences. Real, severe, consequences. Hefty fines, jailtime, the option to rat out other criminals but suffer their wrath instead, injury, possibly even death. Would they be able to go dark enough for this to be interesting and not just dirty decor?
- My favourite is the Post-Apocalypse, but again with a major reservation. I don't know that I'd enjoy it if this was just a one world thing, I'd want to be able to turn all worlds into a disaster zone, all with their own challenges in the environment. And it would have to come with settings to severely limit NPC-creation. I don't want people in colorful clothing walking their dog outside my "sole survivor" home or knock on the door with a piece of fruitcake. How would they handle the game mechanics to assure this?
JesLet40 wrote:Monarchy never interested me, and the word modern made it even worse. Historical monarchy would give me items worth using in historical game play, but modern monarchy doesn't make me want to jump up and down with joy.
I think you would still get historical items you can use with historical gameplay because palaces are old and full of old stuff. I think modern monarchy means that they will still use their cell phones and not use old methods like couriers or messenger pigeons. The only issue I see is that you can only have one king or queen and there's no job adverts to fill that position. Or maybe in true sims style you advance in that top position by starting as a junior butler or something,
- JesLet402 months agoSeasoned Ace
You make good points. As with any pack, I will look at the content, the gameplay and then make up my mind.... and then likely buy it at a sale later either way 😄
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