Forum Discussion
6 years ago
"Horrorgirl6;c-17346223" wrote:"munroele;c-17345913" wrote:"Horrorgirl6;c-17333891" wrote:
Personally I think aliens are fine , and mermaids .I consider them complete.But the only thing is I wish they did had there own side world , or island.
Mermaids definitely ain't complete. If occults are MEANT to come with skill trees, and they are best when they do, why don't mermaid get one?
We could easily have plenty of skills for mermaids, like one perk being weather manipulation, singing to lure sims and make them fall in love with you, stealing the voices of others, turning others into mermaids by bubble kisses, wooing sims into your bed, perfect swimming ability, pet dolphin, use all things mermaid get in IL and turn it into a skill tree, and add new ones too, like the ones I mentioned. Create an underwater world, like Sulani, but only 2-3 above land lots, and make the rest underwater, and only mermaids can visit/live there. You can EASILY flesh out mermaids to be a GP.
Aliens maybe not a whole GP, but easily a small skill tree. take the current skills, plus the ability to insta-impregante other sims with clones of you, turning other sims into Aliens, teleporting... so many skills and alien could have, and you think they're fine?
Occult players definitely don't consider aliens or mermaids any where near as good as others think. they have so much potential, but it was squandered.
Rolls eyes , occults are not meant to come with soil tree.Only ones that we're meant with game pack.Mermaid game pack would not work.
Honestly, I do think that merfolk could be expanded enough to have a decent skill tree and a full pack built around them. First of all, human and mer form only? How about a Creature from the Black Lagoon/The Shape of Water-inspired bipedal fish person form. Not all merfolk have to have the fish on the bottom, human on top look. Just look at Rikuo from the Darkstalkers games!:
Then, there are things like the ability to summon storms, enthrall others with their voice, speak to sea animals. You could easily also add powers like water manipulation, the ability to surround another sim's head with a giant water drop and potentially drown them, the ability to use water to heal illnesses on sims and pets, increased or decreased water dependency, the ability to transform into a sea monster while in the ocean or a large enough pool (What? Who says merfolk shouldn't be able to transform into giant sea monsters? That would be badoars!!), being more likely to get hit by lightning or be electrocuted than other sims (a weakness), increased cold immunity/vulnerability, increased heat immunity/vulnerability, fishing perks...Oh, a mermaid skill tree could look pretty wild! All you need is a little imagination!
And, as mentioned before, a whole underwater world to explore, scuba diving in fully fleshed-out ocean environments, Ocean Lore, Navigation, the ability to sing/play/compose sea shanties...the amount of stuff for non-merfolk to do could also end up being pretty decent too! So, yeah, a decent GP (or, at least, a much meatier addition to an EP) could easily have been made out of merfolk if the will and the imagination had been there...
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,794 PostsLatest Activity: 6 minutes ago
Community Highlights
Recent Discussions
- 41 minutes ago
- 2 hours ago
- 2 hours ago