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LiELF
6 years agoLegend
"RememberJoy;c-17346819" wrote:
I think the only thing mermaids really need is a underwater neighborhood of their own; I doubt adding a skill tree would make them any more fun to play. I downloaded a mod that expanded mermaids and I still haven't played with them much. What they need is a place they can explore in tail form.
Aliens came out before they decided to put occults in their own game packs, but I think they could definitely fill up such a pack. Aliens can literally do and be anything you can imagine and I'd love to see an alien neighbohood such as Sixam where sims can actually live.
I completely agree with this post.
I don't think Mermaids need a power tree, but if they had been in a Game Pack I could see them expanded on in other ways, mostly regarding ocean habitat and environment and skills, with more seashell, coral, and seaweed furniture. But even that's kind of stretching it out.
Aliens have been a staple in the Sims series for a very long time and used to be in the base game, but I could see them further explored in a Game Pack, especially when you add Sixam into the mix. I do really like the connection to the Science career though, and we may not have had that angle to Science if they had been separate. But I mean, the last time I've played Aliens was Sims 2 so I think the Sims 4 Aliens are awesome. A Sci-Fi spacey pack for them would have been fun, though.
The thing with Occults in the Sims 4 is, not all of them are going to get the Vampires treatment because they're not all in demand equally, nor do they all have the right kind of mythology behind them that would warrant a slew of powers. Vampires and Witches had endless threads made about them for years, so they were highly requested and also have the extensive lore sources in real life to back them up with lots of possibilities. Most Mermaid lore is pretty basic when it comes to actually using powers. But that's why I think they came out pretty accurate and didn't need a Game Pack. But they definitely could have used some deep water and playable swimming activity.
We have to also keep in mind that the devs aren't going to use anything excessively violent or murderous, or create something too out of place for a Sims game. They still have to connect with the rest of the simulation somehow.
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