Forum Discussion

GrumpyGlowfish's avatar
GrumpyGlowfish
Seasoned Ace
7 years ago

NPCs having babies on their own?

Okay, the Goths are the only premades I actively play, but I do at least look at the other families every now and then, and I'm positive the Landgraabs only had one son the last time I checked. So where did that new baby come from that suddenly lives in their house?

I'm not using MC Command Centre or any other mod that enables story progression, and aging is only allowed for the currently played household, so even if the parents did get it on in some bush on a community lot while I wasn't looking, shouldn't she still be pregnant, if anything?

I've only experienced something like this once before, but in an active family where I deliberately got the woman pregnant before leaving to play with other sims, and when I returned, the baby was already there.

28 Replies

  • MCCC helps with autonomous NPC family concerns, it cuts out the micromanagement when you don't have to go through all the families to start up relationships, get the girl pregnant and then move across to another and do it all again. You get those settings right in MC Pregnancy and if you have the MC woowho installed, it helps out with additional settings for how families work out, how frequently they enjoy themselves and the like. It lets you focus on what you want to do.

    Of course there is a downside to what MCCC does, especially if you set 25 sims per household, because you let them breed out of control, it will slow the game loading down and have a greater chance of causing game crashes and any last exception errors from popping up more frequently which can glitch the game. TS4 may have been designed for the potential of unlimited sims, but it doesn't work like that. So try to keep the household numbers to 8-12 sims, and thereby reducing the trouble MCCC brings with it by a long way on the autonomy side.
  • @Hoverael You know, "breeding out of control" perfectly sums up what happened in my game thanks to MCCC. Nancy Landgraab's unexpected offspring made me wary, so I decided to take a look at my other families that I haven't been playing with recently, and lo and behold - I found eight more unwanted babies and three kittens across six families! Basically every household with an adult man and woman (and in one case, siblings!!) suddenly had a baby, one young man autonomously moved into a family of nuns and got one pregnant, and I'm still desperately looking for that other sim who disappeared, probably into a completely unplayed family that isn't even in the world...

    I can imagine some of you sitting in front of your screens and laughing your behinds off as you're reading this, and now that I'm writing it down, it is indeed kind of funny (the nuns especially - of all families he could have chosen!), but after spending the last half hour fixing my save (you can probably call me the baby slayer now!), I decided to get rid of MCCC for good. The few good things about it aren't worth the damage it causes, I knew it had story-progressing features like that, but I assumed you had to manually enable them first, rather than them being the default setting...
  • "GrumpyGlowfish;c-17197853" wrote:
    @Hoverael You know, "breeding out of control" perfectly sums up what happened in my game thanks to MCCC. Nancy Landgraab's unexpected offspring made me wary, so I decided to take a look at my other families that I haven't been playing with recently, and lo and behold - I found eight more unwanted babies and three kittens across six families! Basically every household with an adult man and woman (and in one case, siblings!!) suddenly had a baby, one young man autonomously moved into a family of nuns and got one pregnant, and I'm still desperately looking for that other sim who disappeared, probably into a completely unplayed family that isn't even in the world...

    I can imagine some of you sitting in front of your screens and laughing your behinds off as you're reading this, and now that I'm writing it down, it is indeed kind of funny (the nuns especially - of all families he could have chosen!), but after spending the last half hour fixing my save (you can probably call me the baby slayer now!), I decided to get rid of MCCC for good. The few good things about it aren't worth the damage it causes, I knew it had story-progressing features like that, but I assumed you had to manually enable them first, rather than them being the default setting...


    A guy hanging around with nuns?! I can see a story in that! :smiley:
    How one sweet young nun wanted a secret night of passion with this guy but her Prioress was this old battle-axe of a woman who meddled and always knew when one of the nuns were upto no good, including wavering belief in upholding the virtue of chastity. She could smell it and knew who it was coming from like it had that TCP smell to it.

    I wasn't surprised by the potential for incest between family members either, i guess at the time MCCC couldn't assign two randoms together and put the brother and sister together. However it saying that, i thought i read up somewhere that one of the latest versions of MCCC no longer contains incest due to some issue between the author and some site? in any event everything so far tracks on MCCC.
  • "GrumpyGlowfish;c-17197853" wrote:
    @Hoverael You know, "breeding out of control" perfectly sums up what happened in my game thanks to MCCC. Nancy Landgraab's unexpected offspring made me wary, so I decided to take a look at my other families that I haven't been playing with recently, and lo and behold - I found eight more unwanted babies and three kittens across six families! Basically every household with an adult man and woman (and in one case, siblings!!) suddenly had a baby, one young man autonomously moved into a family of nuns and got one pregnant, and I'm still desperately looking for that other sim who disappeared, probably into a completely unplayed family that isn't even in the world...

    I can imagine some of you sitting in front of your screens and laughing your behinds off as you're reading this, and now that I'm writing it down, it is indeed kind of funny (the nuns especially - of all families he could have chosen!), but after spending the last half hour fixing my save (you can probably call me the baby slayer now!), I decided to get rid of MCCC for good. The few good things about it aren't worth the damage it causes, I knew it had story-progressing features like that, but I assumed you had to manually enable them first, rather than them being the default setting...


    Just have to say I'm literally tearing up right now. Not that I'm unsympathetic to your troubles, but I did indeed burst out laughing when I read about the young man and the nuns. :#

    You mention a pair of siblings, and there was a baby in the household suddenly. I bet its the female that had the baby, and not with her brother. I've had so many single females with babies, including premades like Candy Behr. And she didn't get that baby with her sister. MCCC picks sims out for different things, including marriage and having babies. The female sibling was probably just randomly picked. In those cases, I use the Show Sim Info mod, and see who the baby daddy is. And if possible, I'll make him do the honorable thing and marry the girl. Or at least move her in with him. As far as I remember, townies having babies can be turned off in the population module. I don't use MC woohoo so wouldn't know about any settings for that.
  • "Kathykins;c-17198073" wrote:
    "GrumpyGlowfish;c-17197853" wrote:
    @Hoverael You know, "breeding out of control" perfectly sums up what happened in my game thanks to MCCC. Nancy Landgraab's unexpected offspring made me wary, so I decided to take a look at my other families that I haven't been playing with recently, and lo and behold - I found eight more unwanted babies and three kittens across six families! Basically every household with an adult man and woman (and in one case, siblings!!) suddenly had a baby, one young man autonomously moved into a family of nuns and got one pregnant, and I'm still desperately looking for that other sim who disappeared, probably into a completely unplayed family that isn't even in the world...

    I can imagine some of you sitting in front of your screens and laughing your behinds off as you're reading this, and now that I'm writing it down, it is indeed kind of funny (the nuns especially - of all families he could have chosen!), but after spending the last half hour fixing my save (you can probably call me the baby slayer now!), I decided to get rid of MCCC for good. The few good things about it aren't worth the damage it causes, I knew it had story-progressing features like that, but I assumed you had to manually enable them first, rather than them being the default setting...


    Just have to say I'm literally tearing up right now. Not that I'm unsympathetic to your troubles, but I did indeed burst out laughing when I read about the young man and the nuns. :#

    You mention a pair of siblings, and there was a baby in the household suddenly. I bet its the female that had the baby, and not with her brother. I've had so many single females with babies, including premades like Candy Behr. And she didn't get that baby with her sister. MCCC picks sims out for different things, including marriage and having babies. The female sibling was probably just randomly picked. In those cases, I use the Show Sim Info mod, and see who the baby daddy is. And if possible, I'll make him do the honorable thing and marry the girl. Or at least move her in with him. As far as I remember, townies having babies can be turned off in the population module. I don't use MC woohoo so wouldn't know about any settings for that.


    Without the woowho mod, that eliminates Yuki as a suspect because the woowho mod allws teen parenting and woowho as an option, as well as teen marriages. it also allows the chances of a baby from such encounters if it was just woowho and not try for a baby.

    in my sandra matthews family run, i had her get nailed a few times by random guys, so it is possible that say candy behr or, it could of even been with the brother if it were another family.

    MCCC tells you some of those details, including when the sim is pregnant, who the other donor/partner is. Even after the baby is born and turns toddler, you can find out the parents from that or the relationship window. so there are ways to find out pretty quickly. I can't imagine MCCC has a magic trigger that does an Aniken skywalker, minus the midichlorians :tongue: .
  • My first time using MCCC I messed up the settings and my single young adult living in a tiny apartment immediately gave birth to quintuplets. I like playing loads of kids though,so it was fine haha.
  • That incest thing was indeed a false alarm. I went back in later to break up the unwanted relationships as well, and discovered that the sister had one with a random townie. Now since both MCCC and the baby are gone, I can no longer prove it, but I'm pretty sure he was the father of the baby, not her brother.

    As for MC Woohoo, no idea if I had that installed or not - I just downloaded the entire package, so it might very well have been included. Well, not anymore.
  • I feel your pain. I started a new game because I wanted to play the premades in rotation, and by the time I got to a household it had completely changed from the description.

    Babies were everywhere. Mila had married a townie. Her son had married a townie, moved out, and had two children. (The one who supposedly didn't want to leave home.) Don Lothario had married Katrina and had a baby. Paolo and Marcus were married to each other. Almost everyone in town had babies.

    I still have MCCC in my new save, but I made sure the settings prevented any surprises. I marked all the premades as played and bypassed played households. Also made sure no townies could move into empty houses since I will be needing those. I did keep the extra son the game gave the Landgraabs though. I figured Geoffrey needed someone on his side.

    At least no nuns were corrupted in my game, however.

About The Sims 4 General Discussion

Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,808 PostsLatest Activity: 8 seconds ago