Forum Discussion
GlacierSnowGhost
4 years agoSeasoned Hotshot
I bought "Get to work" because I wanted aliens. I bought "Island Living" because I wanted mermaids. I bought "Realm of Magic" because I wanted spellcasters. And I bought "vampires" because I wanted vampires. I love all these occult types and I play with all of them.
But I still want toggles to turn them on and off, or even better, settings to control where non-played ones can show up and what they can do.
The reason I want this ability is that I have almost twenty different saved games that I play. Each one has its own story, with its own character scenario and world concept. Sometimes having all the occults, all around, all the time, doesn't fit the story I am trying to play. For example, I have one story in which my alien is supposed to be the only alien on the planet, all alone, cut off from his people, trying to understand human society enough to fit in and survive. Having other aliens show up on community lots or having alien abductions happening ruins the immersion of this story concept. I have to keeping saying "okay, I'll just pretend like that didn't happen."
With vampires, if I am playing a story where the world concept is that vampires exist and people have to protect themselves from them, then putting garlic up everywhere is fine. But if I am playing a story where the world concept does not include vampires being real, I want an invisible toggle such as a setting in the game menu.
For spellcasters, in sims 3 I found the fact that NPC spellcasters could autonomously do actual spells (such as the romance spell that would make sims do romantic interactions with the very next sim they saw) really disruptive and annoying. I am glad that they do not do this in sims 4. I wouldn't mind some fake magic-looking animations from time to time, or maybe some helpful actions like using "repario" on broken objects. But I definitely don't want them lighting things on fire, making sims unfaithful to their partners, or other types of disruptive spells without my consent. And sometimes I don't want them doing visible magic at all, because in certain saves I am playing a story where only my sim is supposed to have magic powers, or where magic isn't supposed to exist.
The same thing goes for mermaids. In some stories I want them out and about and visible. And in other stories I don't.
So I do not see this issue as a "realism players" vs "occult players" argument, and I wish discussions about it wouldn't keep turning into that type of framing. Please understand that those of us who want more control over where and how occult types show up are not all just "realism" players who only bought the pack for CAS and build items. I play with all the occults a lot, and I love them. But I still want the ability to turn them off, hide them, or choose what behaviors the NPC ones can do.
But I still want toggles to turn them on and off, or even better, settings to control where non-played ones can show up and what they can do.
The reason I want this ability is that I have almost twenty different saved games that I play. Each one has its own story, with its own character scenario and world concept. Sometimes having all the occults, all around, all the time, doesn't fit the story I am trying to play. For example, I have one story in which my alien is supposed to be the only alien on the planet, all alone, cut off from his people, trying to understand human society enough to fit in and survive. Having other aliens show up on community lots or having alien abductions happening ruins the immersion of this story concept. I have to keeping saying "okay, I'll just pretend like that didn't happen."
With vampires, if I am playing a story where the world concept is that vampires exist and people have to protect themselves from them, then putting garlic up everywhere is fine. But if I am playing a story where the world concept does not include vampires being real, I want an invisible toggle such as a setting in the game menu.
For spellcasters, in sims 3 I found the fact that NPC spellcasters could autonomously do actual spells (such as the romance spell that would make sims do romantic interactions with the very next sim they saw) really disruptive and annoying. I am glad that they do not do this in sims 4. I wouldn't mind some fake magic-looking animations from time to time, or maybe some helpful actions like using "repario" on broken objects. But I definitely don't want them lighting things on fire, making sims unfaithful to their partners, or other types of disruptive spells without my consent. And sometimes I don't want them doing visible magic at all, because in certain saves I am playing a story where only my sim is supposed to have magic powers, or where magic isn't supposed to exist.
The same thing goes for mermaids. In some stories I want them out and about and visible. And in other stories I don't.
So I do not see this issue as a "realism players" vs "occult players" argument, and I wish discussions about it wouldn't keep turning into that type of framing. Please understand that those of us who want more control over where and how occult types show up are not all just "realism" players who only bought the pack for CAS and build items. I play with all the occults a lot, and I love them. But I still want the ability to turn them off, hide them, or choose what behaviors the NPC ones can do.
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