Forum Discussion
4 years ago
"Pamtastic72;c-17849567" wrote:
Ha ha ha ha ha! It cracks me up when people think toggles are going to solve anything.
- They nerfed weather deaths pretty much entirely even though there was a toggle included with the pack to keep weather from affecting sims.
- They nerfed aliens even though there was a toggle on the satellite dish to prevent abductions.
- They nerfed vampires even though there were multiple in game toggles including garlic to prevent break-ins.
- They nerfed Murphy bed deaths even though there was a toggle in the form of an upgrade to prevent those too.
- They nerfed fame & reactions to celebrities even though there were toggles in game for those in the form of the celebrity disguise and the ability to turn fame off entirely. Now you’re global superstar hardly merits reactions from the common folk.
Toggles only work if people actually use them and the dollhouse crowd won’t. They prefer to simply have key pack features removed for their convenience and immersion, and anyone who specifically paid good money for those features can just go kick rocks.
This right here. While I'm not opposed to the idea of toggles being added, I'm also very skeptical whenever someone brings them up, because they really just seem like a waste considering so many people refuse to just use them. And what's even worse is the excuses they come up with. I wasn't actually around when vampires got nerfed, but I did a lot of reading back and I recall seeing a few people saying they didn't want to use garlic because "it made house look ugly." Like you know what else can make houses look ugly? Messes the toddlers can make in Parenthood, and yet you don't see me going to the gurus asking it to be nerfed. And you know why? Because even though it's not my playstyle, I realize that not everyone plays the same way and that some people quite enjoy it. I simply avoid this from happening by not playing with households that have toddlers unless I actually want to play with toddlers and put up with it.
"Lazzial;c-17851933" wrote:
Something else they could have done was story line quests for occults and if you don't do the storyline they simply don't appear in the game. Many creative ways they could have handled this rather than with a sledgehammer.
I would be fine with that for packs like Island Living and Get To Work where the occults aren't the main feature, But for packs titled Vampires and Realm of Magic, the occult states and gameplay should be the norm and should be appearing by default. We shouldn't have to go out of our way to seek out the occult in an occult pack. It's the dollhouse "I only want the pack for the build items" crowd who should have to go out of their way to avoid the occult in a pack that's dedicated solely to the occult. That was the whole purpose of putting Vampires and Spellcasters into their own packs. So that players who didn't want them in their game could simply just skip out on the pack If you buy an occult pack you should expect the occults to be present and active in your game.
ETA: Had to add a few words I missed.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,113 PostsLatest Activity: 20 days agoRelated Posts
Recent Discussions
- 22 minutes ago
- 41 minutes ago
- 41 minutes ago
- 2 hours ago