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VWoodsong
4 years agoSeasoned Observer
"MeowchaFrappe;c-17855246" wrote:"GlacierSnow;c-17853043" wrote:
So I do not see this issue as a "realism players" vs "occult players" argument, and I wish discussions about it wouldn't keep turning into that type of framing. Please understand that those of us who want more control over where and how occult types show up are not all just "realism" players who only bought the pack for CAS and build items. I play with all the occults a lot, and I love them. But I still want the ability to turn them off, hide them, or choose what behaviors the NPC ones can do.
I can totally understand wanting to have more control over occults. And I realize there are others in the community who do think the way you do. But unfortunately, you seem few and far in between. I wish I could have more faith in the other part of the realism or anti-occult part of the community that they'd actually use the toggles, but I just can't. As Pamtastic pointed out so well, there were multiple times where toggles (even on the save menu) were provided and people just didn't use them. If that somehow changes and our occults will be returned to the way they were, then I'll jump on the bandwagon and support toggles. But based on past evidence, I don't think it would make much a difference. No matter how in depth they are. :confused:
I'm also in that camp outside of "occult vs realism", and it saddens me to think that we "few" (who may be more quiet than actually few) might be considered too unimportant to matter. We could jump up and down and act like children throwing tantrums, I suppose, to get attention. But that's just not my style.
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