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Loanet's avatar
Loanet
Seasoned Ace
5 years ago

Occults should have On-Off switches

Bust The Dust came with an On-Off switch - despite the fact that if you've bought the Dust, that's the ONLY thing about it.

On the other hand, do you remember when people bought Vampires and then complained about the Vampires visiting them too often? Now, Vampires never leave Forgotten Hollow (except for Vlad), and Spellcasters never leave Glimmerbrook. Presumably they bought the games for the building material, and hey, there's great build and CAS items in both packs. But people who bought it for the gameplay were seriously shafted. Vampires and Spellcasters weren't merely nerfed in the game; their presence was practically removed. Because it is easier to satisfy builders than story-players.

Somehow, that seems a little... the wrong way around? Shouldn't a game about life simulation be focused on satisfying the players than the builders?

But EA never updates previous packs, apart from the occasional bug patch. So seeing Vampires and Spellcasters in clubs and gyms... feh. Good luck with that.

Thoughts?

62 Replies

  • I agree that occults need toggles. I’m one of those players that plays many different save games. Some have occults and some are supposed to be more realistic. I get frustrated when people try to make this kind of discussion about occult players vs realistic players because I fit into both sides depending on which save game I want to play. It also frustrates me when people suggest not buying vampires if you don’t want vampires, because I do want vampires just not in every single game.
  • I think in addition to the toggle we need one for story progression too so the game doesn't generate Sims if we don't want it to.

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