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7 years ago
Yeah, the issue with witches is that (for the most part) they are humans- albeit humans-with-mystical-powers.
And I realized I left out a word in my first post, but what I was thinking is this why something similar to the celebrity quirk system would be better for witches. Whereas fame makes it harder for sims to relate to normal peeps, having EXTREME MAGICAL POWER could make a sim less in tune with regular ol’ humanity.
Witch quirks could be as benign as having green skin or occasionally getting lost on the astral plane in your dreams (waking up with positive or negative moodlets depending on chance), to as dangerous as having a weakness to water (now you must use cleaning spells to get your sim clean!). It would be fun to see the quirks you could pick up vary depending on which branches of magic you chose as well.
Meanwhile vampires are demons, demons possessing the undead, sinner’s souls coming back to haunt from the undead, humans who were turned, etc etc etc depending on the lore.
But yeah Werewolves would work well with the vampire structure as they have similar variance, although 9 times out of ten they have human origins there is a lot of variance for how a werewolf becomes a werewolf. Would LOVE for one of the choices allows you to shed it as a wolf pelt that you can were at will whenever you wanted to turn a la that one Nordic saga I’m blanking out on the name of.
mermaids... considering their stories are a bit more streamlined, I could see it more as being maybe more of them coming with special skills they can raise or having special effects with normal skills (example- mermaids gain musical and singing skills more quickly, and the singing comes with special emotional manipulation abilities with them.)
Fairies are even more wildly varied than vampires and witches in lore so lol they kinda have to narrow it down.
And I realized I left out a word in my first post, but what I was thinking is this why something similar to the celebrity quirk system would be better for witches. Whereas fame makes it harder for sims to relate to normal peeps, having EXTREME MAGICAL POWER could make a sim less in tune with regular ol’ humanity.
Witch quirks could be as benign as having green skin or occasionally getting lost on the astral plane in your dreams (waking up with positive or negative moodlets depending on chance), to as dangerous as having a weakness to water (now you must use cleaning spells to get your sim clean!). It would be fun to see the quirks you could pick up vary depending on which branches of magic you chose as well.
Meanwhile vampires are demons, demons possessing the undead, sinner’s souls coming back to haunt from the undead, humans who were turned, etc etc etc depending on the lore.
But yeah Werewolves would work well with the vampire structure as they have similar variance, although 9 times out of ten they have human origins there is a lot of variance for how a werewolf becomes a werewolf. Would LOVE for one of the choices allows you to shed it as a wolf pelt that you can were at will whenever you wanted to turn a la that one Nordic saga I’m blanking out on the name of.
mermaids... considering their stories are a bit more streamlined, I could see it more as being maybe more of them coming with special skills they can raise or having special effects with normal skills (example- mermaids gain musical and singing skills more quickly, and the singing comes with special emotional manipulation abilities with them.)
Fairies are even more wildly varied than vampires and witches in lore so lol they kinda have to narrow it down.
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