Forum Discussion
CAPTAIN_NXR7
2 years agoLegend
Woof, that was certainly a long one, but obviously necessary and quite enjoyable to watch!
This was hilarious. I watched the entire scene play out at the bottom of the screen while the gurus were talking about something entirely different.
That poor baby seemed so tired already, yet his mother, a true drill instructor of course, just plops him onto that rug for some random tummy survival time and he just keeps on wriggling and wriggling for ages, getting more frustrated as he wriggles. I noticed myself encouraging him from the sidelines. “Come one buddy, you can do this!! YOU CAN DO THIS BUDDY!!” Man, I really felt that one somehow.
When the kid finally, FINALLY managed to flop onto his back I was absolutely delighted for him! He's gonna be a tough little man that one. I’ve never felt so proud of a sim in my life. ?
Spoiler
This pack is all about social & family dynamics. Possibly one of the reasons that I don’t enjoy family gameplay is because Sims 4 always lacked that kind of system. This could change for me now, a bit of drama is definitely something I would like more of in my game; I want relationships and interactions between sims to make sense.
Family is only a background concept in my game, for example a son could have a difficult relationship with his father, or sisters that were once close fell out of touch because yadiya. I never actively played out these narratives since it’s sort of impossible to do right now. Perhaps with this newer system my sims can actually live that experience and I no longer have to imagine it.
Milestones are interesting, especially the ones that make a sim remember a trauma event such as fire, and the way they will feel somewhat anxious in the area in which this event took place each time they visit.
I’m a bit concerned about the tuning of all this however, and how deep it truly goes. Also intrusive pop-ups… I can take the odd chance card no problem, I just don’t like most random pop ups (or calls) and prefer notifications to be restricted to the notification wall.
I’m not too excited about the world and although I think the wharf area and the bridge look pretty cool, I’m not much of a fan of too many middle to upper class suburban neighborhoods in my game. Give me a Moonwood Mill or Forgotten Hollow anytime. I understand most players seem to prefer the modern, family friendly looking areas and that’s fair. I’m not really complaining is what I’m saying. ?
There’s heaps I can work with no doubt, but the family dynamic system will either be a hit or miss for me. I can understand why it’s not base game…it may or may not drive people crazy. I truly hope it works as intended.
I still have many questions regarding gameplay objects such as the baby backpack (can I bring it ANYWHERE?) and whether kids can cycle in groups once they know how to cycle?
The infants look great and it almost feels odd to see toddlers as the bigger child now, even though they’re still so small.
I know for a fact that I won’t be starting my own baby manufacturing business anytime soon, but I shall welcome any accidental infant with open arms. If I can no longer handle it, it’s easy enough to send them off to stay with their favorite aunt that lives in the mountains, only for a few years. It’s gonna be interesting to see how they feel about their estranged parents when they grow up. It is a bit mean, I know, but worth experimenting with. ?
Family is only a background concept in my game, for example a son could have a difficult relationship with his father, or sisters that were once close fell out of touch because yadiya. I never actively played out these narratives since it’s sort of impossible to do right now. Perhaps with this newer system my sims can actually live that experience and I no longer have to imagine it.
Milestones are interesting, especially the ones that make a sim remember a trauma event such as fire, and the way they will feel somewhat anxious in the area in which this event took place each time they visit.
I’m a bit concerned about the tuning of all this however, and how deep it truly goes. Also intrusive pop-ups… I can take the odd chance card no problem, I just don’t like most random pop ups (or calls) and prefer notifications to be restricted to the notification wall.
I’m not too excited about the world and although I think the wharf area and the bridge look pretty cool, I’m not much of a fan of too many middle to upper class suburban neighborhoods in my game. Give me a Moonwood Mill or Forgotten Hollow anytime. I understand most players seem to prefer the modern, family friendly looking areas and that’s fair. I’m not really complaining is what I’m saying. ?
There’s heaps I can work with no doubt, but the family dynamic system will either be a hit or miss for me. I can understand why it’s not base game…it may or may not drive people crazy. I truly hope it works as intended.
I still have many questions regarding gameplay objects such as the baby backpack (can I bring it ANYWHERE?) and whether kids can cycle in groups once they know how to cycle?
The infants look great and it almost feels odd to see toddlers as the bigger child now, even though they’re still so small.
I know for a fact that I won’t be starting my own baby manufacturing business anytime soon, but I shall welcome any accidental infant with open arms. If I can no longer handle it, it’s easy enough to send them off to stay with their favorite aunt that lives in the mountains, only for a few years. It’s gonna be interesting to see how they feel about their estranged parents when they grow up. It is a bit mean, I know, but worth experimenting with. ?
"Hearts4u;c-18235900" wrote:
Did anyone notice the infant throwing a temper tantrum? It was so funny and very realistic.
https://i.postimg.cc/Zqk4JLLv/Leo-is-not-having-none-of-that.jpg
This was hilarious. I watched the entire scene play out at the bottom of the screen while the gurus were talking about something entirely different.
That poor baby seemed so tired already, yet his mother, a true drill instructor of course, just plops him onto that rug for some random tummy survival time and he just keeps on wriggling and wriggling for ages, getting more frustrated as he wriggles. I noticed myself encouraging him from the sidelines. “Come one buddy, you can do this!! YOU CAN DO THIS BUDDY!!” Man, I really felt that one somehow.
When the kid finally, FINALLY managed to flop onto his back I was absolutely delighted for him! He's gonna be a tough little man that one. I’ve never felt so proud of a sim in my life. ?
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