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- I am not even sure about the exact way of implementing the witches/wizards. It'd all come down to how well they play. Some special affinity to cats might be a nice touch.
I'd like to see alchemy available as a skill, maybe available to everyone but witches having a lower fail rate and/or faster skilling. Some new collectibles.
Not sure myself about dragons - I vaguely remember they existed in TS1 but that's like ages ago. If they were added, though, I'd like to see some fun interaction between them and other pets.
Also... Bonehilda. It's about time for her to be brought back. - About Dragons, I'd like them to return, but Witches have priority for me.
Seeing that they'll probably add a world, Magic Spells and possibly several Skills, Dragons would perhaps be a bit much.
But if they can make them fit and still have awesome witches, I'd like if a Dragon wouldn't remain a Baby forever, but actually grow and be rideable once it matured.
That's just a dream however and unlikely to happen. "Armilus616;c-17099645" wrote:
About Dragons, I'd like them to return, but Witches have priority for me.
Seeing that they'll probably add a world, Magic Spells and possibly several Skills, Dragons would perhaps be a bit much.
But if they can make them fit and still have awesome witches, I'd like if a Dragon wouldn't remain a Baby forever, but actually grow and be rideable once it matured.
That's just a dream however and unlikely to happen.
I mean if we were getting dragons i think it doesn't really need to be ''a pet'' like cats and dogs are
I think it could be more like object category like cowplant etc that has animations on it and the dragons would hatch from egg you'd get somewhere it would also be nice to fly the dragons around but I would be happy with smaller dragons too if that allows more interaction
just don't make them a random bird on shoulder like ts3"Armilus616;c-17098152" wrote:
There's the option missing Supernatural (Similar to TS3)
Edit: Not that I'd vote for that. It's just that it's missing.
:joy: yeah my brain just skipped on ts3 because i didn't have much fun in ts3 supernatural in general"TomasGrizzly;c-17099480" wrote:
I am not even sure about the exact way of implementing the witches/wizards. It'd all come down to how well they play. Some special affinity to cats might be a nice touch.
I'd like to see alchemy available as a skill, maybe available to everyone but witches having a lower fail rate and/or faster skilling. Some new collectibles.
Not sure myself about dragons - I vaguely remember they existed in TS1 but that's like ages ago. If they were added, though, I'd like to see some fun interaction between them and other pets.
Also... Bonehilda. It's about time for her to be brought back.
not sure if they will though seeing how they added skeletons to jungle adventure that are like temporary bonehildas (just less cute) but then again that could offer chance for bonehilda to find a mate so im in"LeGardePourpre;c-17098320" wrote:
Keep in mind it's a Game Pack !
GP04 Vampires is a perfect example of what they can do.
I mean a small world and Powers/Weaknesses system.
Please do not overhype ! Lower your expectations.
im sorry but i can't not overhype this because im overhyped myself about having new occult
we are just dreaming here about what the surrounding theme could be even if it probably is not
because the thing is they decided to call it realm of magic instead of just ''witches''
which doesn't sound like just witches even though it could be just witches and... yeah"Holiday;c-17098406" wrote:
Similiar to Makin Magic, what a fantastic EP that was! Bring back the charm creator! And the vendors!
yes the vendors! can we at least have those even if it is normal witch pack i loved those :bawling:- I mean, I want fantasy. Dragons, elves, etc. But I don't want fairies unless they're small mischief makers (who bite, maybe) and are very distinct from witches.
Which brings me to this. I want to get away from the 'witches.' Give me sorcerers, mages! A word change alone would get me infinitely more excited than calling them witches. It's a personal preference, I suppose, but let's take a page out of fantasy (and also D&D maybe) because I want a sorcerer.
All that said, I think if they're designed using a similar system to Vampires, it would be good. That way the magic is fully customizable, and no witch/sorcerer/mage is like the next, and they can be anywhere on a spectrum of 'good and evil' and likely a good mix of everything.
I ALSO super love the 'negative traits' part of being a vampire, and I think that could translate well into being a witch.
-Use too much magic? You've aged prematurely and now you're old! Wait until you can brew a certain potion or have enough energy for a specific spell to turn yourself young again
-Classic witch, warts and all etc etc.
-Excessive cackling
-Must drain energy from people for spells? A bit like a necromancer
And so forth, a variety of negative side-effects to becoming a magic user, the cost of it, so to speak.
That's what I want, whatever that falls under. - babyxtooth6 years agoNew SpectatorI wouldn't say that it's "Good Witch/Bad Witch" that I want, but I'm hoping for something similar to how witches were in TS3.
- Sigzy_296 years agoLegend
"Simmingal;c-17099862" wrote:
"Holiday;c-17098406" wrote:
Similiar to Makin Magic, what a fantastic EP that was! Bring back the charm creator! And the vendors!
yes the vendors! can we at least have those even if it is normal witch pack i loved those :bawling:
My bet is this new world will come with new street carts where witches can get rare ingredients.