I’m going to breakdown Grant’s whole tweet here, so this may be a little long winded.
Starting with packs (DLC), Grant is correct. They have done more packs for the Sims 4. ~25 packs (it’s actually 27) is greater than 20 packs (Sims 3). However, 14 of those 27 packs are stuff packs, which don’t offer new gameplay systems (like the fame system or restaurant system). I’m going to strictly be discussing packs with gameplay systems to level the playing field between the Sims 3 and Sims 4. Stuff packs of either game need not apply.
The Sims 4’s 27 packs minus 14 stuff packs leaves us with 13 packs that do offer new gameplay systems, compared to Sims 3’s 11 packs (9 of the 20 were stuff packs). Then we also have to factor in that Sims 4 game packs are smaller than expansion packs. So for simplicity’s sake, let’s say that each game pack is roughly 1/2 of an expansion pack. There are 7 game packs, which makes up ~3 1/2 expansion packs, plus the 6 full fledged expansions, we get ~9 1/2 expansion packs for the Sims 4 vs. Sims 3’s 11 expansion packs. ~9 1/2 is less than 11. Again, these numbers are estimates and your mileage may vary.
Now if we’re talking about object count (not gameplay systems), I’m going to say the Sims 3 overall has more objects, not including store content. If you do include the store, then the Sims 3 has more objects by a landslide.
This isn’t me trying to argue one is better than the other, that’s one’s personal preference and ultimately subjective. I’m working solely with the numbers to be as objective as possible.
I’m also going to throw a flag on claiming that the free patches have contributed to doing more than the Sims 3. A majority of those free patches, like pools, ghosts, terrain tools, toddlers, handymen, nannies (babysitters in Sims 3), etc., were in the Sims 3 base game when it launched (some of them were even in the Sims 2 and Sims base games). It’s playing catch-up to previous base games. I don’t know if he’s including patches that were purely bug fixes in his “4 dozen” comment, but those aren’t really new content either.
While the tweet at face value is “technically” true, once you dig below the surface, it seems a bit misleading. To me, at least, this reads like a pitch to investors, or those earnings calls EA does every quarter. Taken literally, they’re correct, but in reality, things aren’t quite as clear cut.
I also find it interesting that the devs have told simmers time and time again to not compare the Sims 4 to previous entries in the series when they have criticizism or concerns, as it’s “its own game”, but then turn around...and compare it to previous versions to heap praise on it and place it on a pedestal. Seems kind of contradictory if you ask me.