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CAPTAIN_NXR7
4 years agoLegend
"LiELF;c-18125189" wrote:
I'm not bothered by it because:
1. Not all mythological and pop culture Werewolves have tails.
2. I would have preferred big beastie Weres, massive and strong with scary wolf heads, tails and animal legs...but I'm completely aware that this is The Sims and all Occults must be humanoid to interact with every object, piece of clothing, and each other properly and that wanting bestial monsters is unrealistic.
3. Clipping looks sloppy and unprofessional, and while that could be okay in an Indy game or when using CC, it doesn't look good on a AAA product and shouldn't be expected of such. Imagine those screenshots being shared all over the internet. It would look like the devs are amateur creators and I'm sure they don't want their work represented that way.
4. The new Werewolves are still a whole lot better than in previous games. They have taken the next logical step in their natural evolution so maybe next time they will have tails and large jaws and padded feet. ?
I second this. I’m sure the team thought long and hard about this one, but it’s too tricky and time consuming for tails to be implemented in the current game design without sacrifice.
If a super complex, physics based procedural animation system had been developed for The Sims 4, the customization tools could have been a lot more robust with a possibility for the player to create anything from tiny beasts to huge monsters with 3 to 6 tails, two heads, long snouts and little to no occurrence of clipping during gameplay. Such a system would allow the game to calculate how a sim’s body interacts with its environment in real time, meaning that the animator isn’t required to create new animations for each and every action when extra assets such as body parts (like a tail or 5 legs) are added, because the game does it for them as that’s how it’s coded in.
Because TS4 uses a “simplified” version of these type of mechanics (still quite complex!) and most of it is traditionally animated ( I believe motion capture is not even a thing in this game) I suppose it’s best not to add tails at this time…
Sorry for the yawnaton. ?
I’m quite happy with the way werewolves turned out! I mean, it’s rather unfortunate that we won’t be able to make them chase their own tails now, although ….I don’t even know whether or not our werebuddies will be able to chase the STUBBY aul things they carry around on their backsides….I’m sure we’ll hear something by next week. It’d be cute. Silly beasts. ?
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