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ChaoticMoira
4 years agoSeasoned Ace
"LiELF;c-18125189" wrote:
I'm not bothered by it because:
1. Not all mythological and pop culture Werewolves have tails.
2. I would have preferred big beastie Weres, massive and strong with scary wolf heads, tails and animal legs...but I'm completely aware that this is The Sims and all Occults must be humanoid to interact with every object, piece of clothing, and each other properly and that wanting bestial monsters is unrealistic.
3. Clipping looks sloppy and unprofessional, and while that could be okay in an Indy game or when using CC, it doesn't look good on a AAA product and shouldn't be expected of such. Imagine those screenshots being shared all over the internet. It would look like the devs are amateur creators and I'm sure they don't want their work represented that way.
4. The new Werewolves are still a whole lot better than in previous games. They have taken the next logical step in their natural evolution so maybe next time they will have tails and large jaws and padded feet. ?
This is pretty much my view of it as well. Clipping to some degree is unavoidable (particularly when we use cheats and cc), but the standard to simply just allow it with anything, just because it looks cute or something like that, is not a good one. If they decide tails are worth it, then what comes next, and then what after. I want a game that is well designed and looks top of the line.
Minor clipping doesn't bug me with cc, but even a cc tail will likely have major clipping, so I wouldn't use it. It would drive me crazy seeing it constantly through a chair, or the shower wall, etc..
Also, honestly if I had to choose between a tail and proper werewolf legs, I would pick the legs a thousand times over!
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