Forum Discussion
7 years ago
"Like_That;c-16507551" wrote:"NickSims;c-16507190" wrote:
To me snow depth isn't all visuals and it definitely isn't comparable to the backdrops of each world. It doesn't really matter which backdrop a world has to a Sim. A Sim will still look and behave the same. But with snow depth you see the lifestyle of a Sim changing: their feet sink, deeper footprints, deeper snow angels, they might have to shovel some snow away, etc. While these are all visual effects they do affect the Sim directly and it offers more realism. Something that a simulation game has to master if you ask me.
Now I am dissapointed that we have no snow depth. And that is not necessarily about the omission of that feature. Yes, I would have preferred snow depth, but the thing is it looks like we're not getting many in return. No beaches, no lounge chairs, no sunburn, no picnic, etc. And no new world, which they also decided because they "wanted to focus more on Seasons", but then where is the snow depth???? And the stuff that we are getting, is well, standard. It's just the same circle that many packs of TS4 have followed already. The same goes with C&D. They only had C&D included because they wanted to focus on those pets a lot, but then we didn't even had decent pet beds.
If you're not bothered by no snow depth, then I respect that. It's something that you have to decide for yourself. This is just how I see it.
I think the only reason why we didn't get snow depth is that it will require more work and and time to completely do it. As far as we know, they have revamped or changed every objects in the world four times for every seasons. I think there are about 10 Worlds in the game so far (exluciding hidden and and active career worlds from GTW) and a total of 4-5 neighborhoods on each world i think. Yup. they have to do it on each neighborhood. Yeah, that's a lot work and time.
You know that the worlds in the game is completely different from the sims 3. right?. You cannot just change each world in a single work. Because, yeah it ain't open world my friend. There are many neighborhoods in each world as has different appeaarance|structure and game file for each of this.
Starting from the trees, to plants, to ground, the backdrops, and all other things in the game. Yup, they've revamped all that 4 TIMEs. I may not be good in Mathematics but I think they'll have to do the work all over again for an estimated times of 200 times. Yes, you heard it. Snow depth will only make it more needs of time and effort.
Plus, if we are ever gonna get snowdepth in the game, then we may not be getting seasons this soon after all. And then a lot of people wil start to complain, "Whey they didn't just wanna give us what we want, SEASONS". This restlessness I see people is I think the reason is why they've prioritize this.
A lot of people will be askin', "Why didn't they just add an overlay of thick snow in each world". As I just said, each world has also 5 neighborhoods, that will be so ambitious.
I've just happy (for me) that SEASONS is finally here and are getting it in less than a month. And another plus i think, if we'r ever gonna get seasons with snow depth, and then they'' cut off ,, ummm "many activities maybe" or maybe for sure. Then they'll be mad again and I think that is really bad and worse is plum.
The Only Answer to This Issue is the simplest of them all, "Time and Effort, ..... plus Money", yup, I'm not kidding
People Can't be Contented, Life Finds a Way. (jurassic world fallen kingdom LOL hahaha, i'm just excited for this and the EP, cause they are launching and the same date, JUNE 22 )
As far as I know it hasn’t been stated deep snow would have been more work than flat snow? The explanation I’ve seen (guruGrant) is that in their opinion they didn’t manage to get it right in a cosmetic way, fitting the art style.
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