"PrincipleOfEntropy;c-17250450" wrote:
"nerdfashion;c-17248869" wrote:
People just expect way too much from a Game Pack...
I'd say the problem is that people expect too little.
In the original game dragons were far more involved. You had to earn coins in Magic Town to be able to buy a nest and an egg, and the only way to earn coins was through feats of magic. Once you had your egg how you interacted with it determined the colour of the dragon you'd get - either a red, yellow or purple dragon would hatch. Red had the worst temperament whilst purple was well mannered. Dragons would wander the house, play with other dragons, cats or dogs, and they could eat your garden. Dragons had Hunger, Fun and Energy needs.
You could pet them, cuddle them and groom them to keep them happy, but they also required unique food and toys to stay well. Said food and toys were only available in Magic Town for the unique currency, so you had to keep practicing magic to earn more to buy more. You had to make an effort if you wanted a dragon. An unhappy dragon would burn your house down and set Sims on fire (and fire in the original game was lethal).
When you groomed your dragon it would potentially drop tears or scales, both of which were rare and powerful ingredients in spells. Turning Sims into toads was dangerous because dragons saw them as a meal. Don't like your neighbour? Turn them into a toad and feed them to your dragon.
That's all from a pack released in 2003. You'd expect more from a pack in 2019, surely?
After reading this I want to play sims 1 again, just tottake a look at the magic town and the pet dragons. To bad I can't get it to run on my pc anymore. I would have preferred one full pet familiar over a 11 drone like one's.
"simfriend1968;c-17251082" wrote:
Ok, I loved Makin’ Magic in TS1 (my absolute favourite magic pack of all time still), and I loved the dragons in particular. (TS3 dragons, a store item, just didn’t compare). However, they were a pet and behaved like a pet (in both their good and annoying aspects). At no time did the Sim gurus ever promise a new type of pet. The first description of the familiars (in an early tweet) was that they were drone-like, and early on the gurus also said they were interchangeable. So the gurus tried not to raise expectations. A new pet would have been nice but it is also nice to have a magical creature protect your sims from death while looking magic and not like a drone robot.
You are right when you point out we knew from the beginning they were drone like. I never expected them to be more. But I would have definitely preferred it if our sims could interact with them a bit more.