I feel like Emotions aren't real enough. I liked the idea but they aren't deep.
But it's more of reactions.
like when a loved one dies, (loved family member/best friend/partner) they all react the same.
Yes it's a game, but I want my sims to make me care, at least for almost a second.
this - V
http://66.media.tumblr.com/75bdb71768135400fdc9c4188672955b/tumblr_inline_o53ytiMfuR1tndigp_500.gif
like that should be how sims react if they are really close to that person
or, if they are Enemies.
http://omgreds.com/wp-content/uploads/2012/04/the-carlton-happy-dance-o.gif
Like it's not fun to play with emotions if they're not 75% believable
They need to add all of the negative emotions,
Fearful - with mutable traits sims can acquire traits through experiences. like surviving a drowning, your sim will acquire the hydrophobic trait
sims can over come fears. and as a little goal, "over come 5-7 fears, and acquire the Brave trait."
Envy - Jealousy is a trait but it's also an emotion. You can feel jealous about a lot of thing, not just romance. What the Jealous trait should have been it should make this sim more likely to be Envious than the average Sim.
and they need to add Favorites those will really contribute to emotions and make sims a little more unique when it comes to emotion, because they'll have different things that will make them happy, sad, tense, relaxed, playful, focused, inspired, confident.
Another thing, is kind of unrelated, but it's the "Big Personalities" clause. Not everyone in life has a big personality, I do but I don't use my hands or make a lot of movements when I'm talk. So I say die it down on the big personalities