Forum Discussion
Hermitgirl
5 years agoSeasoned Ace
Sometimes people also just want a certain theme. Maybe people can't understand why they want a paranormal theme. This is what hooked me.
The surface stuff is great.. the looks of the CAS and build/buy. You can look them up yourself. Personally I love it all. I like the (the word was edited out.. so fortune teller?), boho vibe and have wanted it in the game. There is a pack called movie night that kind of has this vibe but is way too bright for me. In the paranormal pack the way they did it is spot on for my tastes.
The gameplay is really good. Living in a haunted house is like a mini game in the game as @jimbbq said. You can play it normally which can be quite hard or brace yourself for heroic mode, which you have to turn on. But you don't even have to live in a haunted house to learn the medium skill if you don't want the day to day issues that can happen. Your young adult sim and up can go out on the job and do battle with the specters that way... when you feel like scheduling the gigs for them.
Kids and teens can also learn the medium skill and that can come in handy for keeping things under control at home (or even out and about if you've put the lot trait in houses they travel too). It's cute to me to see the kids doing it.
Bonehilda, Guidry and Temperance are fun additions for NPC's and bring additional gameplay and/or story possibilities.
The noises... creepy crying, bangs, laughter, electric buzzing sounds ect .. love it. The visuals of the lights flickering and sudden wham when they go out .. very nice.
All the little stuff they get as rewards from specters or doing a gig is great to collect, is useful or both (like specter sips that can give your sims random skills) .. and it makes me grin to get something new I didn't know was in the pack.
They gave us control with the option to use the lot trait to have a haunted house or not. There is no forced gameplay here... you chose it. If you want a break from it you don't have to remove the pack. I want this option for anything like this and am happy as heck they did it. I've been playing my sim in a haunted house for a month now and I'm ready to play a different way for awhile... I know I can and it's great to know that that play isn't globally invasive.
The biggest negative for me is that there isn't a haunted community lot trait... you can only put it on residential lots. Also I'd love to have had this be a bigger pack, therefore with a bigger budget to get more jobs, effects, animations and furniture. The specters themselves are very Sims 4... I'd have loved them to be creepier/scarier or even otherworldly looking instead of cute looking, but I'm not surprised by the choice and would rather have it this way than not done at all.
The surface stuff is great.. the looks of the CAS and build/buy. You can look them up yourself. Personally I love it all. I like the (the word was edited out.. so fortune teller?), boho vibe and have wanted it in the game. There is a pack called movie night that kind of has this vibe but is way too bright for me. In the paranormal pack the way they did it is spot on for my tastes.
The gameplay is really good. Living in a haunted house is like a mini game in the game as @jimbbq said. You can play it normally which can be quite hard or brace yourself for heroic mode, which you have to turn on. But you don't even have to live in a haunted house to learn the medium skill if you don't want the day to day issues that can happen. Your young adult sim and up can go out on the job and do battle with the specters that way... when you feel like scheduling the gigs for them.
Kids and teens can also learn the medium skill and that can come in handy for keeping things under control at home (or even out and about if you've put the lot trait in houses they travel too). It's cute to me to see the kids doing it.
Bonehilda, Guidry and Temperance are fun additions for NPC's and bring additional gameplay and/or story possibilities.
The noises... creepy crying, bangs, laughter, electric buzzing sounds ect .. love it. The visuals of the lights flickering and sudden wham when they go out .. very nice.
All the little stuff they get as rewards from specters or doing a gig is great to collect, is useful or both (like specter sips that can give your sims random skills) .. and it makes me grin to get something new I didn't know was in the pack.
They gave us control with the option to use the lot trait to have a haunted house or not. There is no forced gameplay here... you chose it. If you want a break from it you don't have to remove the pack. I want this option for anything like this and am happy as heck they did it. I've been playing my sim in a haunted house for a month now and I'm ready to play a different way for awhile... I know I can and it's great to know that that play isn't globally invasive.
The biggest negative for me is that there isn't a haunted community lot trait... you can only put it on residential lots. Also I'd love to have had this be a bigger pack, therefore with a bigger budget to get more jobs, effects, animations and furniture. The specters themselves are very Sims 4... I'd have loved them to be creepier/scarier or even otherworldly looking instead of cute looking, but I'm not surprised by the choice and would rather have it this way than not done at all.