Forum Discussion
89 Replies
- Just to note Planet Coaster has some pretty high recommended specs to play the game. I know people that play it and right now the game is very buggy on the highest of machines. Hope they fix the game
The specs are much higher than TS4. Always look at recommended to play the game more efficiently
System Requirements
Minimum:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i5-2300/AMD FX-4300
Memory: 8 GB RAM
Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850 (2GB)
DirectX: Version 11
Storage: 8 GB available space
Additional Notes: Minimum specifications may change during development.
Recommended:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i7-4770/AMD FX-8350
Memory: 12 GB RAM
Graphics: nVidia GTX 980 (4GB)/AMD R9 380 (4GB)
DirectX: Version 11
Storage: 8 GB available space
Additional Notes: Recommended specifications may change during development. - PixelsaurusWrex9 years agoSeasoned Ace
"blueturtleotter;15372459" wrote:
"DeservedCriticism;15372445" wrote:
Not comparable.
Not 100% on this, but I believe in Planet Coaster, some people move as groups and are therefore "attached" when walking around. One person in the group turns left, everyone in the group turns left. You could easily match this question of yours with "why can't people in Planet Coaster stop holding hands?" Because aside from when they're on a ride, they're treated as one mobile unit.
Secondly, it's important to realize Planet Coaster has people doing two things: walking and riding rides. As such, of course they focus more attention to this detail. The Sims? Where would they hold hands and walk? All the neighborhoods are really small so it'd be a short trip no matter where you are. Not really worth the effort.
I disagree, you can compare. Sims in 4 often act as a single group in Get Together.
Don't sims walk as a group in Get Together? One turns left, they all turn left.
https://www.thesims.com/media/cache/full/content/dam/ea/www-thesims/news_images/2015/AUG/Clubs_Walking_1.jpg
The same when they group dance. They are not acting as individuals; they are one unit all performing the exact same actions.
http://www.next-stage.fr/wp-content/uploads/2015/08/Les-Sims-4-Vivre-ensemble-13.jpg
https://youtube.com/watch?v=gNBEApWAjEI
Hand-holding in The Sims would be the same as in Planet Coaster, whilst doing it, the two sims would be one mobile unit whilst walking to a particular destination.
I agree that the worlds are so small in 4 it'd be a short trip, but still it'd be a nice feature for a couple to do it randomly now and then. This is the fourth iteration; one would expect it be more nuanced and it is little things like this that woudl make the sims appear more human.
And in response to the bold part, not all npcs in Planet Coaster hold hands, and the ones that do, as far as I am aware, do not do it all the time. There are also family units walking around that have couples holding hands with children not holding anyone's hand at all, yet they all move as one unit. NPCsalso put their arms around each other and can walk whilst doing so.
https://youtube.com/watch?v=IPYrcfABF1s
This is a roller coaster sim. If Maxis were making it, they would have used the excuse that they wanted to focus on the roller coasters themselves and so thought it would be a waste of budget to add complex animations to the random NPCs. It is little details like this that make a game feel more immersive.
Planet Coaster is being praised so much because they have made a solid game that has detail in all areas like a modern game should have. They did not work with the modus operandi of what can we cut like Maxis appear to do with every release, but instead put in what they could to make the game more immersive.
Honestly, who'd've thought they would have gone to that much detail for the NPCs that are often out of focus due to the level of zoom? It just shows the dedication of the company and their developers to make a fantastic game that wows their players.
What have we had in 4 that wows? All we ever get is short cuts, limitations and lack of detail all for a premium price.
You sold me. LOL...buying it.
BTW - I agree with everything you have said. There has been nothing stopping Maxis from creating a "unit" when walking besides their own limitations. They could if they wanted to, but that has never been a priority for them. I feel like seeing families walk together - even if it is just in the background - would make the illusion feel more real. I hate when I see random children walking around without a parent in a strange neighborhood. I would prefer it if they walked around with their parents or an older sibling. Same for couples. I would like them to actually look like a couple. Right now, it just looks like random sims walking around for no apparent reason and then stopping to talk to strangers every now and then. It just seems weird to not see groups of people walking together.
Also...to solve the illusion breaking random sims walking...I would like each neighborhood to have a public park. That way I can imagine that these sims at least have a reason to be there. "Mstybl95;15372498" wrote:
"blueturtleotter;15372459" wrote:
"DeservedCriticism;15372445" wrote:
Not comparable.
Not 100% on this, but I believe in Planet Coaster, some people move as groups and are therefore "attached" when walking around. One person in the group turns left, everyone in the group turns left. You could easily match this question of yours with "why can't people in Planet Coaster stop holding hands?" Because aside from when they're on a ride, they're treated as one mobile unit.
Secondly, it's important to realize Planet Coaster has people doing two things: walking and riding rides. As such, of course they focus more attention to this detail. The Sims? Where would they hold hands and walk? All the neighborhoods are really small so it'd be a short trip no matter where you are. Not really worth the effort.
I disagree, you can compare. Sims in 4 often act as a single group in Get Together.
Don't sims walk as a group in Get Together? One turns left, they all turn left.
https://www.thesims.com/media/cache/full/content/dam/ea/www-thesims/news_images/2015/AUG/Clubs_Walking_1.jpg
The same when they group dance. They are not acting as individuals; they are one unit all performing the exact same actions.
http://www.next-stage.fr/wp-content/uploads/2015/08/Les-Sims-4-Vivre-ensemble-13.jpg
https://youtube.com/watch?v=gNBEApWAjEI
Hand-holding in The Sims would be the same as in Planet Coaster, whilst doing it, the two sims would be one mobile unit whilst walking to a particular destination.
I agree that the worlds are so small in 4 it'd be a short trip, but still it'd be a nice feature for a couple to do it randomly now and then. This is the fourth iteration; one would expect it be more nuanced and it is little things like this that woudl make the sims appear more human.
And in response to the bold part, not all npcs in Planet Coaster hold hands, and the ones that do, as far as I am aware, do not do it all the time. There are also family units walking around that have couples holding hands with children not holding anyone's hand at all, yet they all move as one unit. NPCsalso put their arms around each other and can walk whilst doing so.
https://youtube.com/watch?v=IPYrcfABF1s
This is a roller coaster sim. If Maxis were making it, they would have used the excuse that they wanted to focus on the roller coasters themselves and so thought it would be a waste of budget to add complex animations to the random NPCs. It is little details like this that make a game feel more immersive.
Planet Coaster is being praised so much because they have made a solid game that has detail in all areas like a modern game should have. They did not work with the modus operandi of what can we cut like Maxis appear to do with every release, but instead put in what they could to make the game more immersive.
Honestly, who'd've thought they would have gone to that much detail for the NPCs that are often out of focus due to the level of zoom? It just shows the dedication of the company and their developers to make a fantastic game that wows their players.
What have we had in 4 that wows? All we ever get is short cuts, limitations and lack of detail all for a premium price.
You sold me. LOL...buying it.
BTW - I agree with everything you have said. There has been nothing stopping Maxis from creating a "unit" when walking besides their own limitations. They could if they wanted to, but that has never been a priority for them. I feel like seeing families walk together - even if it is just in the background - would make the illusion feel more real. I hate when I see random children walking around without a parent in a strange neighborhood. I would prefer it if they walked around with their parents or an older sibling. Same for couples. I would like them to actually look like a couple. Right now, it just looks like random sims walking around for no apparent reason and then stopping to talk to strangers every now and then. It just seems weird to not see groups of people walking together.
Also...to solve the illusion breaking random sims walking...I would like each neighborhood to have a public park. That way I can imagine that these sims at least have a reason to be there.
I posted the specs for Planet Coaster above. Make sure your computer can run it before you buy it. The game has some very high specs unlike TS4- Do you see where he is walking through that rock in your picture? That is something the developers said they didn't want happening in TS4 because holding hands would present those sort of problems and it would not be up to the standards they would want for the interaction. More or less that's what they said. But that is sort of surprising since Sims walk through each other in TS4 all the time. :(
- PixelsaurusWrex9 years agoSeasoned Ace
"Cinebar;15372669" wrote:
Do you see where he is walking through that rock in your picture? That is something the developers said they didn't want happening in TS4 because holding hands would present those sort of problems and it would not be up to the standards they would want for the interaction. More or less that's what they said. But that is sort of surprising since Sims walk through each other in TS4 all the time. :(
Sims walk through things like every 5 seconds in TS4. That's not even a debatable reason for not having something like this. It's basically...do they want to? No. Ok then. - This just posted in another thread by user @chesterbigbird
I have had planet coaster since release and at first it was shockingly bad on my gtx 1080.. frame drops into the 20s and huge amount of stutter. After multiple patches it runs much better however there are 1 or 2 settings that cannot be maxed and 1 settings that needs to be disabled completely.. the game is brutal on high end computers... once the park gets bigger it can become unplayable. - @phoebebebe13 @chesterbigbird @Mstybl95 @Cinebar @blueturtleotter
Sooooooo.... Basically Maxis/EA cannot afford the engine it would take to make the game more realistic and coincide with today's tech?.... OR they are concerned that not enough people would buy it because they wouldn't be able to afford the PC needed to play it on? "Sims_4funn;15375819" wrote:
@phoebebebe13 @chesterbigbird @Mstybl95 @Cinebar @blueturtleotter
Sooooooo.... Basically Maxis/EA cannot afford the engine it would take to make the game more realistic and coincide with today's tech?.... OR they are concerned that not enough people would buy it because they wouldn't be able to afford the PC needed to play it on?
Back when the sims 3 was issued a lot of people could not afford a computer to run the game. PC's have come down in price since then. The average PC to run the sims 3 or 4 desktop $700 USD now. This was a big issue for many since back when the sims 3 was issued you were looking at a few thousand to run the game properly.
The sims 4 was originally olympus an on line game that they switched to PC. The engine is limited. Why they went this route with the game only EA can answer. The requirements are the same for TS3 and 4 only the games are programed differently. If they chose to continue with the same engine as TS3, TS4 might not be as limited.
We get people all the time in tech that want to spend $500 or less for a PC on this game. $500 or less gets you a PC for general use and is not meant to run any PC game that has actual requirements to run. Many dont want to spend the money on a PC but they are willing to drop a lot of money on the game and then find out their PC can't run it. There are a few heavy gamers that also play the sims however majority don't want to buy a gaming PC just to play the sims.
If EA made a game as powerful as coaster planet you would be looking at thousands of dollars on a desk top PC to run the game. Gaming laptops are even more expensive than desktop. Chester has a new top of the line desktop PC and is having issues with Coaster Planet. Imagine what it is doing to lesser PCs ."luthienrising;15371237" wrote:
I'm guessing GTA has cars because it's about cars?? There's a lot Sims has that GTA or Fallout don't. But fundamentally, they're different creatures. And all of them are more than a laundry list of objects.
You could make that argument and it might land properly IF one could still say, TS4 has toddlers because it's about life.- It's just sad that the #1 positive mentioned about Sims 4 is that it'll practically run on a tablet because minimum specs are so low. Is Sims 4 supposed to be an AAA game or a mobile tablet game?
If you look at Fallout 4's minimum specs, they are even higher than Planet Coaster, yet that hasn't stopped Fallout 4 from being a top seller week after week on Steam. Just because a toaster can run it does not make a game great!
