Forum Discussion
Daephene1
6 years agoSeasoned Ace
My decisions to buy a pack are always based on what I'm doing in my game now and whether it would fit any of my rotational families. And right now Billie Jang just got divorced and seems like just the sort of sim who would become an activist, besides as an artist she'd love the crafting bits. So I'm likely to get it. I just have to decide if I'm going to pay full price and get it before that family comes up in my current rotation, or wait until it comes on sale for the first time and have them continue as they were until then...
I think the big gameplay aspect is going to be the community area. I hope there is more than one, and I hope they can continue to adapt and change over time. If there are several different options or combinations that can take place in that space (hopefully those spaces), they likely take up the bulk of the resources that make this an expansion rather than a game pack (plus the graphical load of the various states of pollution). Most of the rest looks like individual gameplay objects, a new crafting system shared among a few new categories of products, and a couple of careers, which would all fit in a game pack I should think.
I would prefer if the pollution is either limited to the new world or has toggles for allowing it in other worlds. I play different content with every family in my rotation to keep things from getting stale, so I don't want all of them to have to focus on green living just so I can see the sky in the worlds I already paid for. I would want my other families to be able to make candles and upcycle furniture and such as suits their personalities, but I'd rather only have one world polluted.
I do think Tiny Living looks like it was stuff that didn't fit in this pack that got pulled out and released first.
I think the big gameplay aspect is going to be the community area. I hope there is more than one, and I hope they can continue to adapt and change over time. If there are several different options or combinations that can take place in that space (hopefully those spaces), they likely take up the bulk of the resources that make this an expansion rather than a game pack (plus the graphical load of the various states of pollution). Most of the rest looks like individual gameplay objects, a new crafting system shared among a few new categories of products, and a couple of careers, which would all fit in a game pack I should think.
I would prefer if the pollution is either limited to the new world or has toggles for allowing it in other worlds. I play different content with every family in my rotation to keep things from getting stale, so I don't want all of them to have to focus on green living just so I can see the sky in the worlds I already paid for. I would want my other families to be able to make candles and upcycle furniture and such as suits their personalities, but I'd rather only have one world polluted.
I do think Tiny Living looks like it was stuff that didn't fit in this pack that got pulled out and released first.
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