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EnkiSchmidt
6 years agoHero
I wanted another take on the dynamically changing world - gameplay and I got it, so no reason to complain. My first pick would have been a crime-ridden world, but I can work with the Eco theme, too.
Now all that's left is seeing whether they thought of roleplayers when they coded the voting mechanics. With two-day rotations three played sims factions could try to win over the residents in the weekly voting in direct competition to each other: the eco-conscious Urban Farms, Cyberlife being interested in a dumping ground for failed experiments and space to build a new factory and the Villareal clan giving the people money for their projects to later have them in their debt. Of course if the whole thing is single household centric I'm out of luck with this.
Now all that's left is seeing whether they thought of roleplayers when they coded the voting mechanics. With two-day rotations three played sims factions could try to win over the residents in the weekly voting in direct competition to each other: the eco-conscious Urban Farms, Cyberlife being interested in a dumping ground for failed experiments and space to build a new factory and the Villareal clan giving the people money for their projects to later have them in their debt. Of course if the whole thing is single household centric I'm out of luck with this.
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