Simmerville
7 years agoSeasoned Ace
Please - we need a way to combine community lot categories
This game has way too few lots to find room for all the possibilities! When you own several packs, you will have way more categories than lots.
Example: San Myshuno has neither retail, restaurants, nightclubs (for dancing) nor cafes! What kind of city would lack any of those?
Would it be possible to make the lot categorizing (tagging) more detailed? Like assigning certain areas of a lot for a certain lot category? Rooms are unites, couldn't they have tags? Or sections? Or simply a possibility to add separate catagory tags per floor?
It would help greatly if a build could have say retail on ground floor, dancing on top floor, and perhaps bowling in basement.
Or a shopping mall could have room/area specific tags, allowing us to combine ie retail, bakery, café and karaoke on the same floor. Even 2 categories per lot or floor would help the case!
OR - let the objects themselves attract visitors. Now the game is programmed ion a way that visitors to a lot will only care about the activities related to main lot category. They will totally ignore a karaoke machine placed on a lot branded as BAR. How weird is that? A café counter will get ignored on a lot branded as retail. Your active sim can use any item, but NPCs will not.
Could you give these mechanisms some love and care, please? :) It would make the entire game more enjoyable.
Example: San Myshuno has neither retail, restaurants, nightclubs (for dancing) nor cafes! What kind of city would lack any of those?
Would it be possible to make the lot categorizing (tagging) more detailed? Like assigning certain areas of a lot for a certain lot category? Rooms are unites, couldn't they have tags? Or sections? Or simply a possibility to add separate catagory tags per floor?
It would help greatly if a build could have say retail on ground floor, dancing on top floor, and perhaps bowling in basement.
Or a shopping mall could have room/area specific tags, allowing us to combine ie retail, bakery, café and karaoke on the same floor. Even 2 categories per lot or floor would help the case!
OR - let the objects themselves attract visitors. Now the game is programmed ion a way that visitors to a lot will only care about the activities related to main lot category. They will totally ignore a karaoke machine placed on a lot branded as BAR. How weird is that? A café counter will get ignored on a lot branded as retail. Your active sim can use any item, but NPCs will not.
Could you give these mechanisms some love and care, please? :) It would make the entire game more enjoyable.