Forum Discussion
FanaticalWriter
4 years agoRising Spectator
I agree. The emotions system seems like a good idea conceptually, but I feel its current execution is lacking. I remember in one of the surveys they did in the past year or so, I specifically pointed out that I actually would rather return to the old personality point system where my sims' actions were actually controlled within that spectrum of points they had, than for all the samey-samey Sims who have emotions that don't really affect their behavior in any concrete way.
For example, neat Sims actually got excited and had fun cleaning in past games, whereas sloppy Sims really just did not care or notice if their house was full of garbage. It made for some fun conflict with extremely neat and extremely sloppy Sims living together.
Another good example were shy versus outgoing Sims in previous iterations. Having a shy Sim made it even harder than it already was to make and maintain friendships, but it was a fun challenge. And again, some extremes and personalities just did not get along well together unless you really worked at it.
In Sims 4, I don't find it all that hard for my Sims to make or keep friends, and there's really not much in the way of actual Sim behavior to indicate shyness when you want to play a shy Sim.
Now in all fairness, I think the lifestyles and likes/dislikes have started to try to address this. But I can't help but feel that it's still rather like putting a fresh coat of paint on the shed that's ready to collapse outback. Until there's some structural overhaul to fix the problems, all it's going to do is make the shed *look* pretty, not make it more stable.
Tldr; the emotional buffs are poorly designed and don't actually affect Sim behavior enough to make my Sims distinct from one another. Either fix them or give me back my personality points and zodiac, please.
For example, neat Sims actually got excited and had fun cleaning in past games, whereas sloppy Sims really just did not care or notice if their house was full of garbage. It made for some fun conflict with extremely neat and extremely sloppy Sims living together.
Another good example were shy versus outgoing Sims in previous iterations. Having a shy Sim made it even harder than it already was to make and maintain friendships, but it was a fun challenge. And again, some extremes and personalities just did not get along well together unless you really worked at it.
In Sims 4, I don't find it all that hard for my Sims to make or keep friends, and there's really not much in the way of actual Sim behavior to indicate shyness when you want to play a shy Sim.
Now in all fairness, I think the lifestyles and likes/dislikes have started to try to address this. But I can't help but feel that it's still rather like putting a fresh coat of paint on the shed that's ready to collapse outback. Until there's some structural overhaul to fix the problems, all it's going to do is make the shed *look* pretty, not make it more stable.
Tldr; the emotional buffs are poorly designed and don't actually affect Sim behavior enough to make my Sims distinct from one another. Either fix them or give me back my personality points and zodiac, please.
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