Forum Discussion
6 years ago
I hear ya!
I've been saying for years that the emotion system is poorly balanced. Moods change too easily, negative emotions have no booster, and Happy moodlets are too numerous, which makes negative emotions too easy to bury.
In addition to your suggestions, I propose nerfing ambient Happy moodlets by removing them from all but the most expensive furniture and decorations, making Uncomfortable or Tense amplify other negative emotions, adding a Fear emotion, and changing the moodlet on the "Guilty Drinker" Vampire weakness from Tense to Sad...because Tense makes no sense, but Sad fits perfectly (or, Angry for Hotheaded sims, because traits really need to be integrated into the gameplay better).
Also, there used to be a memory system. It was integrated with the emotion system, so once you took a screenshot, you could choose to register it as a memory, assign an appropriate emotion to it, and then your sims could reminisce about that memory to call up a moodlet of that emotion. This was destroyed with the disastrous "Get to Work" patch (which also nerfed the difficulty of careers). With that patch, they replaced the memory system with a laggy screenshot manager which forces you to sift through every screenshot from every save and every household to get to the memory you want and removed the ability to assign emotions to memories, instead changing the system to assign a random emotion to a memory from one of the zillions of moodlets your sim may have stuck to them at the time you take the screenshot. This, of course, destroyed the feature as a whole, and its utility as a gameplay and storytelling tool in particular. It's a shame, because I actually liked that take on memories. I thought it was innovative and cool to actually integrate our sims' memories into the actual gameplay like that. It added some interesting new strategies into the gameplay, and it was great for getting just the right expression for screenshots without needing cheats.
I've been saying for years that the emotion system is poorly balanced. Moods change too easily, negative emotions have no booster, and Happy moodlets are too numerous, which makes negative emotions too easy to bury.
In addition to your suggestions, I propose nerfing ambient Happy moodlets by removing them from all but the most expensive furniture and decorations, making Uncomfortable or Tense amplify other negative emotions, adding a Fear emotion, and changing the moodlet on the "Guilty Drinker" Vampire weakness from Tense to Sad...because Tense makes no sense, but Sad fits perfectly (or, Angry for Hotheaded sims, because traits really need to be integrated into the gameplay better).
Also, there used to be a memory system. It was integrated with the emotion system, so once you took a screenshot, you could choose to register it as a memory, assign an appropriate emotion to it, and then your sims could reminisce about that memory to call up a moodlet of that emotion. This was destroyed with the disastrous "Get to Work" patch (which also nerfed the difficulty of careers). With that patch, they replaced the memory system with a laggy screenshot manager which forces you to sift through every screenshot from every save and every household to get to the memory you want and removed the ability to assign emotions to memories, instead changing the system to assign a random emotion to a memory from one of the zillions of moodlets your sim may have stuck to them at the time you take the screenshot. This, of course, destroyed the feature as a whole, and its utility as a gameplay and storytelling tool in particular. It's a shame, because I actually liked that take on memories. I thought it was innovative and cool to actually integrate our sims' memories into the actual gameplay like that. It added some interesting new strategies into the gameplay, and it was great for getting just the right expression for screenshots without needing cheats.
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