Forum Discussion
5 years ago
Hi. I'm not going to stay quiet on this one. This is a waste. This is embarassing. Even with other waste of packs like My First Pet and Moschino, I waited for a sale, because at the end of the day, there is some kind of practical gameplay that can be used in everyday life. There's absoluetly no reason for me to buy this. And I honestly won't ever buy this. I don't care about Star Wars, I have no interest whatsoever. This will actually be the first sims pack I flat out never buy.
Crossovers are a bad idea because you're automatically limiting your audience. You've got a third of people who like sims, a third who like star wars, and a third who like both. In the one-third group that like both, you've got a third of people who disapprove, a third who approve, and a third who are indifferent. Two thirds of a third who are likely to buy. That's around 22%. That's how limiting this is by default. That's a waste.
Maybe if this game was more stable, had more depth, and wasn't STILL missing features we've been screaming for since before the game released... Maybe if this was a general space travel GP... Maybe it'd have a better reception.
In a time where we are still screaming for cars, farming, better babies, more generational gameplay, more child and toddler activities, burglars, racial skintones and hairs, story progression, and even small things like a normal telescope, spiral staircases.... Instead of finally doing something like that, we get a throw away, obviouse cash grab, $20 ad. You might as well play literally any other star wars game and you'll no doubt have a better experience. (I bet you there still won't be something as simple as a small telescope after this)
This just screams "out of touch."
TL;DR:
This is a waste of resources that should be used to add depth to this already unstable and heavily recycled iteration of a Franchise who's quality is on the rapid decline.
Crossovers are a bad idea because you're automatically limiting your audience. You've got a third of people who like sims, a third who like star wars, and a third who like both. In the one-third group that like both, you've got a third of people who disapprove, a third who approve, and a third who are indifferent. Two thirds of a third who are likely to buy. That's around 22%. That's how limiting this is by default. That's a waste.
Maybe if this game was more stable, had more depth, and wasn't STILL missing features we've been screaming for since before the game released... Maybe if this was a general space travel GP... Maybe it'd have a better reception.
In a time where we are still screaming for cars, farming, better babies, more generational gameplay, more child and toddler activities, burglars, racial skintones and hairs, story progression, and even small things like a normal telescope, spiral staircases.... Instead of finally doing something like that, we get a throw away, obviouse cash grab, $20 ad. You might as well play literally any other star wars game and you'll no doubt have a better experience. (I bet you there still won't be something as simple as a small telescope after this)
This just screams "out of touch."
TL;DR:
This is a waste of resources that should be used to add depth to this already unstable and heavily recycled iteration of a Franchise who's quality is on the rapid decline.
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