> @AnnLee87 said:
> I have MCC and I don't do anything with population control. I don't mind what the game gives me. If I don't like a generated Sim I go to manage worlds and delete them. The game will generate a new Sim.
>
> I have don't fill empty houses but that's game options. If not I changed it so no one moves into empty houses.
>
> I let the NPC Sims progress on their own. I did notice that the same Sims marry each other and the offspring stays the same in every save. When I get a new pack and start a new save some partners do change otherwise they stay the same.
>
> I only use MCC to make the days longer, no relationship decay and to keep marriages intact. Also, I adjusted motive decay to account for the longer day. I think I changed it to 50. I changed seasons to 14 days (or is that game options or the mod? I forget) and pregnancy lasts 7 days in my game.
>
> I used the mod to turn off emotional death and I right click to give recipes to my Sim and do other stuff. I use the cheats on the Sim and mailbox by right clicking all the time. Usually for motive control before a party or something. Sometimes I use it to change a trait without going into cas and I sometimes use it to summon Sims. Everything else is left to whatever the mod calls default.
>
> I don't do any flags or mess with skill rate, population etc.
Yes, forgot to mention that my days are a little longer (set at 35 I believe). I made the days very slightly longer and the motive decays are at 60%. This also helps slow down the ballooning population just a tad.
One really fun thing that happened due to autonomous and risky Woohoo being enabled - I have a married couple with two almost-grown teenage boys. The husband's brother is always coming over and hanging out, and he kept flirting with the wife. Since I consider her loyal, I had her tell him "Just be Friends," and they agreed. But the next day he came back over and before I could even touch it, first thing he does is grab her and jump in the shower with her. Immediately she got pregnant. I shrugged and rolled with it. Turns out she's not as loyal as I thought, and her husband has no idea that late-in-life baby is actually his brother's!
The other mod I use is the Chemistry System and that really adds a lot of randomness in. It's the one thing I miss most from Sims 2 and really couldn't enjoy this game like I did Sims 2 without these two mods working together.