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I'm not super into the Reaper career as yet, but if it means I can make a specific sim the Grim Reaper without having to go through a bunch of modding, I'm down. It sounds like the crypts will be rabbitholes (disappear into), but hopefully that doesn't mean that the graveyards will be landscape elements. They show three different ones, and I'd like to build some in other worlds.
If they work, I like the idea of funerals and reincarnation. The Wednesday dance is a nice touch. More for ghosts to do is welcome, but more for anyone to do is welcome.
I am a little curious about changing your ghost's appearance in CAS. Like, I've seen a couple of people say, "Oh, we can play as ghosts now!" and ... you could already? Sure, you had to wait for a ghost to spawn, befriend it, and ask it to join your household, but I've had ghost family members before. So I'm guessing changing appearance in CAS must mean there's some ghost-specific CAS elements to make them seem extra spooky or something.
Also, my hopes that there would be some sort of zombie in this pack seem like they might be dashed, but it did look like there was a zombie gnome in one shot, so maybe maybe that's just an element they didn't highlight in this trailer. Like you could get a zombie in TS2 by not paying enough to bring back a loved one with the Grim Reaper phone, maybe you can get a zombie as a botched attempt to bring someone back. (Still, I'm making a save that has both the Addams Family and the Munsters in it, and some sort of slow, clumsy undead would have been perfect for Lurch, the Addams butler, and Herman Munster. So, shoot.)
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