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7 years ago
I prefer the base game worlds, out of all of them so far they minimize the amount of dead space in the playable area. Windenburg, and Brindleton Bay both have a lot of dead space, or space that’s reserved exclusively for decoration.
San Myshuno is my absolute least favorite world - period. Out of any Sims world that one is absolutely terrible, and doesn’t deliver upon city life in any meaningful way outside of the static decoration that makes up 95% of each neighborhood. Seriously they went way overboard on the decoration for the city, and that was a complete waste of their time IMO. I would have preferred to have more usable space and not a bunch of decoration. Doesn’t really help the pack that their focus on decoration led to apartments being decorative themselves, that was arguably the worst design choice they made for the pack. I absolutely hate the apartments. They aren’t apartments at all, and are barely a feature of the game.
What I would prefer is a world that minimizes the dead space, maximizes the playable area and number of lots available, and is not littered with large quantities of static decoration that does nothing but limit the look of the world to the look of the decoration. That would probably be too much work for Maxis though. They release tiny little pockets of space that are mostly fake backdrops and then act like they are incredibly revolutionary and difficult to produce. Maxis needs to distance themselves from advertising worlds as features, they are not. Each world operates the same, none are open, and none can be modified in any way other than building on lots. The fact that their last three expansions have put the world in the spotlight is just sad, because it shows they have no idea how little the player can actually do with any world.
San Myshuno is my absolute least favorite world - period. Out of any Sims world that one is absolutely terrible, and doesn’t deliver upon city life in any meaningful way outside of the static decoration that makes up 95% of each neighborhood. Seriously they went way overboard on the decoration for the city, and that was a complete waste of their time IMO. I would have preferred to have more usable space and not a bunch of decoration. Doesn’t really help the pack that their focus on decoration led to apartments being decorative themselves, that was arguably the worst design choice they made for the pack. I absolutely hate the apartments. They aren’t apartments at all, and are barely a feature of the game.
What I would prefer is a world that minimizes the dead space, maximizes the playable area and number of lots available, and is not littered with large quantities of static decoration that does nothing but limit the look of the world to the look of the decoration. That would probably be too much work for Maxis though. They release tiny little pockets of space that are mostly fake backdrops and then act like they are incredibly revolutionary and difficult to produce. Maxis needs to distance themselves from advertising worlds as features, they are not. Each world operates the same, none are open, and none can be modified in any way other than building on lots. The fact that their last three expansions have put the world in the spotlight is just sad, because it shows they have no idea how little the player can actually do with any world.
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