I have a family in my rotational save that I've been waiting for this. Stella is going to be a witch--mostly good but maybe sometimes morally grey. Her husband is a scientist and I think I'll make him a witch but more so on the alchemy side (cuz potions!). He already knows herbalism from outdoor retreat so why not. Their house is a 40x40 which I hope is in the new world but I'm not sure. That was included with Brindleton but isn't as common of a lot so far. The house is a victorian house designed for all old and new packs so it has plenty of room and a room already devoted to witchcraft! :)