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JaggidEdje's avatar
JaggidEdje
Seasoned Ace
3 years ago

Preserving the cultural identity of worlds.

Curious what people who play with MCCC setup to make babies and have sims get married do to protect certain worlds' cultural identities.

In general, I'm all about the melting pot, so for most worlds I don't really care what MCCC does. But I'm on the 3rd generation of my current game and was pretty dismayed that Sulani, Mt. Komorebi, Forgotten Hollow and Glimmerbrook lost their cultural identity (the last two being supernatural lifestate moreso than cultures).

I'm in the process of moving families around to get spellcasters back in Glimmerbrook, Vampires back in Forgotten Hollow and families with the appropriate cultures back in Sulani and Mt. Komorebi. This time I'm going to flag them in MCCC for "Ancestral Homes" but I've never used that before so I don't know how well it will work long term.

I'm just curious, what do other Simmers who use MCCC for this sort of thing do? And does anyone make use of the Ancestral Home flag have any insight into what the results are across many generations?

23 Replies

  • I've never heard of the flag as ancestral with mccc before. Can anyone explain what it does?
  • "kaiwrysims;c-18076115" wrote:
    I've never heard of the flag as ancestral with mccc before. Can anyone explain what it does?


    When household is flagged as ancestral, MCCC will keep the family in the same house as long as there is at least one surviving member. It will still move out young sims as they mature, as long as there is still at least one family member who can "carry on" the lineage still at the house.
    You can't flag an active Sim with the flag for "ancestral", only non-active ones. Which is why I had to visit all of those households with another sim to do it.

    Here's all the details from Deaderpool's site (below the spoiler tag because it is a wall of text):
    Spoiler

    Unlike Sims 3 where home lots could be marked as “Ancestral”, in the Sims 4 there isn’t a way to “flag” a home lot. So, instead, I am flagging the household that lives in the lot and the household retains the ancestral nature rather than the home itself.

    Flagging for Ancestral Households are not available for all Sims. Due to the fact that its purpose is to prevent Sims from autonomously marrying/moving-out/changing household names, it doesn’t make sense that it would apply to Active Sims, for example. Also, if the Sims don’t live on a lot, there is no reason to flag them as an Ancestral Household due to having no lot to be Ancestral.

    Here’s some of the effects Ancestral Households have with the other modules.


    • When Sims get married, then will stay on their ancestral lot if there is not someone else there young enough to carry-on the family name. The new spouse will move in to the ancestral lot and they’ll raise their family there. The new spouse will be renamed to match the ancestral name.
    • Random pregnancies and marriages don’t work between two Ancestral Households. Those rich folk don’t like to intermarry, it seems!
    • Random pregnancies and marriages will not work between an Ancestral Household and a vampire household if “Enforce Vampire Homes” is enabled.
    • If the setting is enabled so single Sims move-out when they get old enough, if they live in an ancestral lot, they will only move-out if someone is there that can carry-on for the family.
    • If syncing married names is enabled, when syncing names on an Ancestral lot, all names are kept with the ancestral name.
    • If you try to flag a Sim in an Ancestral household as homeless, you will not be able to do so.
    • If you move the household that is flagged as ancestral to a new household lot, then that new house becomes their ancestral home. If you make them homeless, by evicting them from the neighborhood screen, then MC Cleaner will remove the ancestral flag when it runs cleanup on households next.


    Basically, what I was trying to do here was allow you to take a family, like the “Goths”, flag their household as ancestral and there would be Goths as long as possible in the game. The only way there wouldn’t be any in the future is, if at some point, they manage to not get married/pregnant and everyone dies out. From my personal experience, there’s usually two siblings and their families living in the ancestral houses so I think that will be a lot less likely.

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