"EmmaVane;c-17897276" wrote:
"haneul;c-17897251" wrote:
"EmmaVane;c-17897245" wrote:
"haneul;c-17897222" wrote:
I heard that it was really buggy (to the point where it's not fun and gets unplayable) and from @somewhsome's question it seems like you've experienced some bugs too. Can you explain in more detail all the bugs that you've experienced so far?
These are the only bugs I've seen:
- Some gigs are bugged with unavailable, but needed build tools (as they have to individually set these based on each gig, that's understandable that things get missed). If you have this issue you can avoid that specific gig type until the bug is fixed.
- The gas stovetop doesn't cut out the counter correctly when placed on the same counter that contains an oven. This is purely visual and doesn't effect functionality. It's not an issue with the electric stovetop.
- There's some texture/mesh clashing in CAS on a couple of pieces of clothing. You can avoid using those combos until the clash is fixed.
- Sometimes the reveal event will end earlier than it's meant to, but this doesn't effect the gig outcome, just means you can't see everyone's reactions. You can skip this event completely if you want.
- The degree picker from DU doesn't list the career under any degrees. I believe this is an oversight as Gurus have said one of them boosts the career (Fine Arts, I believe).
Thanks! :heart: So some of the gigs just don't work? :disappointed: Do you know which ones? I feel like it's a big deal to have entire gig-types not working.
There are 52 gig types, and I've only seen a couple effected.
I personally had issues with a "Room Addition: In-Law Unit" gig, and someone else had an issue with a "Room Addition: Nursery" gig. There might be others. The Room Renovation/Level Renovation versions of these gigs might be fine though, as they would have different build permissions set.
Okay, so it's not too bad. But it is disappointing to see these kinds of bugs in particular because this seems like pure sloppiness and a lack of care. My understanding may be wrong, but it seems like they just forgot or somehow overlooked enabling/disabling the proper build tools for these room addition gigs, which is just sloppy. I would be more understanding if this came up because one thing unexpectedly conflicted with something else ... but not enabling build tools properly is poor form. There are only 52 gigs. The pack should be more polished than this and easy things like sanity-checking if you've enabled all the gigs so that they'll work properly shouldn't be missed.